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Overview
PokeScape is based on the MMORPG RuneScape, This hack contains a story revolving around evil team HAM, the chaos elemental & Monster VS Monster Championships. Which includes over 900+ custom RuneScape Monsters which replace Pokemon.
Features
- Story and region based off the content...
Team Name: PokeScapers
Introduction
Hey all, I'm Demonheadge. I've been creating a rom hack: PokeScape. For quite some time, I have a lot of assets for it already (sprites & music). I'm struggling to implement it all by myself and was hoping I could build a team to help me implement these...
I've been working slowly on this for months now. I am NEVER going to abandon it. It just might take me a while to complete it.
I am looking for help to speed things up though.
e.g. someone who can insert new songs and someone who can help speed up tileset insertion.
Ah, yes, that's an older image of the RuneMons I just haven't had the time to update it. :P
It is an R but its very hard to tell zoomed out haha, I see what you mean though. :P
I had help with most of the tiles by a fantastic guy called HyperStan!
This whole project has mainly been a colab...
I'm currently looking for someone to help me insert music & someone to help me insert some more tilesets.
(I have the midi's already made & Sprites)
INTRODUCTION
Hello everyone I am Demonheadge.
As I am nearing a demo for PokeScape I thought it would be best to make a thread to let people...
Hello, I've got a problem :|
I'm trying to keep my sprite hidden until a flag is active. But I can't figure out how to do it.
What I want to do:
Sprite is hidden until the flag is activated. (PROBLEM)
Once active I want the sprite to become visible.
I then want to battle it, after the...
I'm not that experienced but to me it seems like you'll have to get the Npc to go invisible as soon as it hits the stair, set a flag, player goes up.
Add the same NPC in the upstairs room but make it invisible unless the flag is active.
In the upstairs room you would have a script to check to...