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Yes you can. It does not depend on this visible overworld wild encounters add on as you can do it the same way it is done for battles with usual, non spawning encounters. Moreover, you can also change the stats of a pokemon while spawning and starting the battle with a pokemon individually. If...
Read https://www.pokecommunity.com/posts/10388350/ and https://www.pokecommunity.com/posts/10389600/
Also read https://www.pokecommunity.com/posts/10582324/
Spawned pokemon are the same as ordinary events, except that they were not placed on the map editor before. So you can change the movement...
If you want to add, remove or modify a plugin for pokemon essentials, then you have to make sure that pokemon essentials reloads all plugins at the beginning of your playtest. This means that you must run the compiler at the beginning of a new playtest by pressing shift or tab or I don't know...
Start the Script editor in RPGMakerXP (press F11), open the script "Game_Event" and search for the following line
def check_event_trigger_touch(x, y)
Usually, it's in line 131 and the you can read
def check_event_trigger_touch(x, y)
return if $game_system.map_interpreter.running...
To help you, it would be very useful that you describe what steps you have done to add new encounters. I assume you want to add a new type called flower.
What number do you want to use for this TerrainTag?
What tile from your map editor do you want to use as the spawning tiles for flower...
You can use sprites for your swimming animations of your spawned pokemon/fakemon now.
Either get the resource you have found "Overworld Swimming Sprites" (at https://eeveeexpo.com/resources/1400/ ) and place its unzipped folders in the "Graphics/Characters" folder of your game file system. Or...
You have following opportunities
Increase the Default spawn range in Pokemon Essentials. For example, increase the encounter rate in your "Encounters.txt" PBS-file. See Pokemon Essentials Dokumentation for details.
Add grass tiles on the map. The chance of spawning increases with each grass...
Indeed, this is possible. I can modify the code such that water encounters use specific water sprites. Can you tell me how these sprites are named? A special "_WATER" ending, in a different water folder, or how are these sprites organised?
This plugin works with repels as intended. With the visible overword wild encouters plugin, repels prevent pokemon from spawning, as long as there is no reason why a pokemon should still encounter (for example the level of the spawning pokemon is higher than the first pokemon of the player)...
Basically it is possible to make scripts for non overworld encounters work with this visible overworld wild encounters plugin.
There are instructions on how to modify code/plugins and addons for ordinary pokemon encounters to make them work with this plugin. You can find that instructions in the...
Thank you for reporting the bug. Indeed, Pokemon essentials version 16.2 has problems with sprite layers. This is not an error in the overworld encounters script. This error has been removed in pokemon essentials version 17. To remove this bug, you must unfortunately update your pokemon...
Yes you can. The script place a pokemon cry when you interact with an pokemon. You can replace that in the script code with your functionality.
Search for
def pbPlayCryOnOverworld(pokemon,form=0,volume=30,pitch=100) # default volume=90
return if !pokemon || pitch <= 0
form = 0 if form==nil...
The visible overworld wild encounters plugin and all its add-on are for Pokemon Essential v20.1. Moreover, all update of these add-ons - even the ones in the future - are designed to work in Pokemon essentials v20.1. At least as long as there is no Pokemon Essentials version 22. So, there is no...
Unfortunately, I still cannot reproduce your error.
However, I updated the additional animations add-on. Please download the newest version 1.5 and add it to your project. Maybe this removes your error. Please let me know.
Can you also post the whole error message with the whole backtrace and...
I have good news for you.
I managed to reproduce your error and updated the "Additional Animations-Add On" to version 1.5. You can find it in the github repository now. Please, try it out and tell me if you get any errors.
It seems that the "Additional Animations - Add On" and the "Remove...