Recent content by Derlo

  1. Derlo

    Mugshots via ASM

    Here the original Loadind.asm file: Download
  2. Derlo

    [FR] Move Update Patch! All Move Effects updated!!!

    Was any additional space used or was it just changed the data?
  3. Derlo

    Code: ASM Resource Thread

    In fact what I need is to maintain the original routine that deletes the TM after use and add the creation of an item along with the TM exclusion. Example: After using any TM, it is deleted from TM CASE and creates a NUGGET in the player bag. And if possible show the informed message where the...
  4. Derlo

    Code: ASM Resource Thread

    Hello, I would like to request a hook routine to be added to the original TM's routine. The new routine would be activated when the TM's were used and deleted, so a new item would be created in the ITEN bag. If possible, include checking if the bag is full. If yes, discard new item. Thanks in...
  5. Derlo

    Development: Weather hacking

    Hello, a little question! Is there any way to mix minisprites [OW] or grass animation to fog to make it better? I noticed that the OW or its animations overlap or stay under the fog, do not mix.
  6. Derlo

    Quick Research & Development Thread

    well, I tried this, but don't work! Doing what Knizz did, I get fix a bug in GBA emulator for android. when the OAK's battle start, the emu freezes.
  7. Derlo

    [Fire Red] Adding New Trainer Sprites

    very good Can you tell if it works with thainers with animated sprites?
  8. Derlo

    Code: [FR] Sideways Stairs

    Dude, you're incredible! It's working perfectly !! Thank you very much!
  9. Derlo

    Code: [FR] Sideways Stairs

    Hello, You can take me a question? I use a very old ROM, which is the [sql-pkfr.gba]... "where my hack is almost done!" When I apply Pach, there are some problems related to the movements of the player: -When Is running, minisprite not switch to the right animation, only accelerates the speed...
  10. Derlo

    Code: [FR] Sideways Stairs

    A long time had tried to make them too .... VY8DEC4FxyA however, stopped the problems of: bike and run !! Congratulation to have solved one of the largest 3rd generation maps problems !!
  11. Derlo

    Code: [FR] Sideways Stairs

    It works when the player is running?
  12. Derlo

    Quick Research & Development Thread

    I spotted a routine shortly after checking for DEOXYS and MEW obedience, I think it's related with badge obedience checks before attack, but could not confirm if this is it. It's in: 0801D438. And anyone knows how to increase pokemon chance disobey without proper badge?
  13. Derlo

    Development: Pokémon Fire Red Hacked Engine

    actually I thought about it. But I will have to find the RAM, which carry wild Pokemon of each map. so even if it is changed in AMAP, the script will not need to be changed ... I'll try here. Thank you!
  14. Derlo

    Development: Pokémon Fire Red Hacked Engine

    OK. From what I understand, this makes no pokemon appear, right? If so, it is precisely the opposite that I need. The "WalkingScript" I have, checks / write information in ram depending on location. if the OW of the player is not in the right place, it finishes the script, but if it is, runs...
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