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So I just got this error back from it:
Exception: NoMethodError
Message: undefined method `species' for 30:Fixnum
PSystem_Utilities:1089:in `pbLoadPokemonBitmap'
Pokemon_Sprites:119:in `setPokemonBitmap'
PokeBattle_Scene:2867:in `pbChangePokemon'
PokeBattle_Scene:2995:in `pbAnimation'...
Works perfect for V16.2 but can't get it working on the latest v17.2(right now issues with the summary screen) Haven't gotten around to the events yet.
No problem! The other code seemed very promising. So unfortunately, it still doesn't seem to change and goes to a similar result for this one. It's like transform ignores the forms when it happens and it still looks like default pikachu. Unless i'm missing something else but not that I can think of.
Thank you! ^^ So I hate to say that it isn't working unfortunately. I am newer to scripts so i'm still learning and following tutorials when I can. Anyways so I'm testing this with pikachu so I put the picture below under form 25 in my battlers. Nothing happened. I edited the moveid to 422 which...
Sorry, I'll try wording it different. Basically a transform that can use an alternate set of graphics from a different folder that works with one specific pokemon.
Example:
Ditto uses transform=turns into something else(but keeps the same moves and stats it would of taken from regular...
So basically a ditto using transform and instead of turning into the opponent, it turns into a different sprite(I have my reasoning for needing this). It would still take all of the normal stuff like transform would except the appearance. I would want this to be normal for mew and ditto to be...
This would be amazing if it somehow had online abilities due to probably won't be as often for me at least to see my friends in person to play a fan game then it would be online. I do play fan games with a friend over team viewer which could definitely work but it has a delay so that maybe could...
I'm not sure why this occurs. I try this script in a new project and it's 100% fine. If I try this on my project it gives me an error. Even if I remove all the scripts I added, it's the same error. (It's in V16.2)
Script 'LukaUtilities' line 193: TypeError occured
can't convert NilClass to...
These would be for an rpg maker project that i've been planning out for a while. I'm still coming out with ideas and I have to work on other characters but so far in the gen 4 trainer battler/overworld sprites I would need about 30 different characters created at the moment. I really wish I had...