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You'll have to check the way the TM case reads and displays the names of TMs and HMs. Usually, the way it does it, is by the following formula:
itemId - ITEM_HM01 + 1
Which basically converts the HM's item id into an HM id. Your HM's ID is 799, the HM01's ID is 682. So the actual number it's...
For some reason, whenever I enter a map connected to a previous one, and sometimes when object events leave the camera, they appear with wrong palettes. Opening and closing a menu solves the issue, though.
Happens with the player character as well, but only when passing from one map to...
So, as the title says, for some reason, adding a new move effect freezes the game, no matter what code i put in it.
I have it at the end of the list with all the move effects like this:
On battle_move_effects.h
#define EFFECT_EXTREME_EVOBOOST 392
#define EFFECT_DAMAGE_SET_TERRAIN 393
#define...
THIS LOOKS PHENOMENAL!!
I'LL DEFINETLY BE USING THIS ON MY PROJECT!
This not only is really easy to use, customise and display, but it's also really professional-looking and flexible! I look foward to see what I can create thanks to this!
Hi!
Yesterday i wanted to update my game to the lastest pokeemerald expansion version, and after fixing the many many merge issues it had, now my game builds, but for some reason neither texts, events happening or anything really stops the player from moving or interacting with events.
its...
hi i've tried using this but it keeps telling me that the left shift count is negative, and idk what im doing wrong, do you have any idea of what i could do?
i understand this post is really old but there doesn't seem to be any important changes in the tmhm learnsets in the last versions of...
I really don't know why this would be happening, since FlagGet only has one argument. Maybe you've added that part of the tutorial wrong?
Could you attach one image of how that part of your code looks so i can see what's wrong?
I've been trying to do this, at first, I grabbed the code from the Hidden Moves that check if you have the required move, "ScrCmd_checkpartymove", but i can't seem to get it to work. It just returns the first pokémon of the team without any comparation.
This is the code i used:
bool8...
Id love to add this feature, but each time ive tried it, it softlocks the game once a battle starts and im about to use a move, specially with stronger enemies, like the Elite 4
Well, as the title suggests, this is what happened.
While i was translating some stuff in my game to spanish, this error appears, and i have no idea how to solve it.
The image in question ive not changed one bit, so i have no idea why this is happening
it solved on its own
I see, then i'll try adding those pokemon that i absolutely need in the dex and not change any orders of anything else, because thats WAY too much work that im NOT interested in putting effort into
Thanks!
HI!
I was trying to add more pokemon to the hoenn regional dex, and to change around some pokemon in the national dex too, just so they're differently ordered, but none of the changes im trying to make seem to work, what should i do?
I changed aroun the "hoenn_to_national" things and the other...
I have implemented it in a pokeemerald with the debug system and pokemon-expansion, and it hasnt broken the game once
maybe theres something you're missing from here?