Recent content by Diego Mertens

  1. Diego Mertens

    Emerald hack: Pokémon Bismuth: A Narrative Expansion of Hoenn [ENG DEMO OUT] [Pokémon up to Gen 8, QoL changes, improved story, new mechanics, areas and graphics]

    English Patch OUT! This patch solves many errors I found while testing, and adds some more content! Discover how your actions influence the outcomes of some events! (Previous DEMO had this event unused) (Choosing no) (Allows you to avoid battling this Grunt twice.) (This will be built upon...
  2. Diego Mertens

    Emerald hack: Pokémon Bismuth: A Narrative Expansion of Hoenn [ENG DEMO OUT] [Pokémon up to Gen 8, QoL changes, improved story, new mechanics, areas and graphics]

    Will do! OW sprites will get changed eventually, but they're not my priority right now. Thanks for the input! Thank you! The English version is coming, right now the Spanish DEMO is the one available, but I'm working on the English translation. A full translation of the DEMO should come out...
  3. Diego Mertens

    Emerald hack: Pokémon Bismuth: A Narrative Expansion of Hoenn [ENG DEMO OUT] [Pokémon up to Gen 8, QoL changes, improved story, new mechanics, areas and graphics]

    Pokémon Bismuth While I love Pokémon Emerald, and the Hoenn region, it's narrative and specially characters have always felt... Like wasted potential, to me. That's why I took initiative to expand upon it's ideas and characters, taking inspiration from all media, to create a more satisfying...
  4. Diego Mertens

    [Battle✓] [pokeemerald] How Viable Is Adding New TMs and HMs Beyond TM50? (51-100)

    You'll have to check the way the TM case reads and displays the names of TMs and HMs. Usually, the way it does it, is by the following formula: itemId - ITEM_HM01 + 1 Which basically converts the HM's item id into an HM id. Your HM's ID is 799, the HM01's ID is 682. So the actual number it's...
  5. Diego Mertens

    [Graphics] [POKEEMERALD] Issues with Dynamic Overworld Palettes System

    For some reason, whenever I enter a map connected to a previous one, and sometimes when object events leave the camera, they appear with wrong palettes. Opening and closing a menu solves the issue, though. Happens with the player character as well, but only when passing from one map to...
  6. Diego Mertens

    [Battle] New move effect freezes the game, no matter what code it has (Pokeemerald Expansion)

    So, as the title says, for some reason, adding a new move effect freezes the game, no matter what code i put in it. I have it at the end of the list with all the move effects like this: On battle_move_effects.h #define EFFECT_EXTREME_EVOBOOST 392 #define EFFECT_DAMAGE_SET_TERRAIN 393 #define...
  7. Diego Mertens

    [Pokeemerald] [Event Scripts] Dynamic Multichoice

    THIS LOOKS PHENOMENAL!! I'LL DEFINETLY BE USING THIS ON MY PROJECT! This not only is really easy to use, customise and display, but it's also really professional-looking and flexible! I look foward to see what I can create thanks to this!
  8. Diego Mertens

    [Other✓] "Error: invalid operands (*UND* and *ABS* sections) for `&'" [SOLVED]

    NVM!! I got it working, it was an error with an outdated variable (MAP_NONE -> MAP_DYNAMIC) and i was able to solve it Old post, for archive purpose
  9. Diego Mertens

    [Other✓] player doesnt freeze when a menu/text is opened (SOLVED)

    Hi! Yesterday i wanted to update my game to the lastest pokeemerald expansion version, and after fixing the many many merge issues it had, now my game builds, but for some reason neither texts, events happening or anything really stops the player from moving or interacting with events. its...
  10. Diego Mertens

    Help with adding TMs 50-100 to Item Expansion

    hi i've tried using this but it keeps telling me that the left shift count is negative, and idk what im doing wrong, do you have any idea of what i could do? i understand this post is really old but there doesn't seem to be any important changes in the tmhm learnsets in the last versions of...
  11. Diego Mertens

    Simple Modifications Directory

    I really don't know why this would be happening, since FlagGet only has one argument. Maybe you've added that part of the tutorial wrong? Could you attach one image of how that part of your code looks so i can see what's wrong?
  12. Diego Mertens

    [Script✓] Check to see if the player possesses a Pokémon of certain type in the team

    Thank you so much! I'll try! EDIT: IT WORKED PERFECTLY! THANK YOU SO SO MUCH!!
  13. Diego Mertens

    [Script✓] Check to see if the player possesses a Pokémon of certain type in the team

    I've been trying to do this, at first, I grabbed the code from the Hidden Moves that check if you have the required move, "ScrCmd_checkpartymove", but i can't seem to get it to work. It just returns the first pokémon of the team without any comparation. This is the code i used: bool8...
  14. Diego Mertens

    Simple Modifications Directory

    Id love to add this feature, but each time ive tried it, it softlocks the game once a battle starts and im about to use a move, specially with stronger enemies, like the Elite 4
  15. Diego Mertens

    [Script✓] "Image exceeds the maximum color value for a 4bpp image" but i haven't changed it

    Well, as the title suggests, this is what happened. While i was translating some stuff in my game to spanish, this error appears, and i have no idea how to solve it. The image in question ive not changed one bit, so i have no idea why this is happening it solved on its own
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