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Recent content by Diego98

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    Code: ASM Resource Thread

    Great! That's just what I needed
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    Code: ASM Resource Thread

    I'm searching for a routine that opens the bag to select an item (like when you give some item to a pokemon from the pokemon menu) and it saves the item ID into a variable. Does anyone know something about it or how to do it?
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    Code: ASM Resource Thread

    I'm trying to build that but I'm getting an error code: arm-none-eabi-as -mthumb -c src/quest_select_msg.asm -o build/src/quest_select_msg.o make: arm-none-eabi-as: Command not found make: *** [makefile:17: build/src/quest_select_msg.o] Error 127 I built lots of other things but never got this...
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    Patch: FireRed Dexnav

    I think I set everything well but when I run make I get this: process_begin: CreateProcess(NULL, uname -s, ...) failed. process_begin: CreateProcess(NULL, uname -r, ...) failed. -e "\e[34mProcessing image images/dexnav_gui.png\e[0m" La sintaxis del comando no es correcta. make: ***...
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    Code: ASM Resource Thread

    I have a request that I'm pretty sure it's possible. I want a routine that modify the giveitem command (or something similar) in order to give the specified amount in a var of certain item. Example: The var 0x8000 is set to 3, then execute the giveitem command and it gives 3 items.
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    Help with some trade evolutions

    I need to evolve magmar electabuzz haunter and kadabra in ultrasun. Help very appreciated FC: 2809-7452-4280
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    [ASM & Hex] Badge meter in fire red

    I was searching for help to find out where "number of medals" value is stored to freely change it in order to make new gyms.
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    Code: ASM Resource Thread

    Thanks! Just what I was searching for.
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    Code: ASM Resource Thread

    Anyone can make a routine that counts the amount of a certain item in the bag and stores it in a variable? I know this can be made with loops but I think a routine is a better way to do this. Thanks anyway.
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    Code: ASM Resource Thread

    Finally it works!!!! Thank you. In this new version is necessary to change the pointer at 0x164? Now, the last thing, how can I use it in a script, I mean, how to store the numbers in variables? Edit: I figured out how to use it but the use of variable 0x8009 is buggy, when i set the number I...
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    Code: ASM Resource Thread

    I did it before but it didn't work, so I thought I'm doing something wrong and I asked you. By the way, it still don't work for me, also the thumb compiler displays 2 errors at compiling: "failed to get real start of function: create_string" and "failed to get real start of function...
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    Code: ASM Resource Thread

    I don't know exactly what u mean when u say: "edit the pointer at code + 0x164 to (pointer to code + 0x0179)" Also, the end of the routine says : update_addr: .word update_box + rom). What i'm supposed to do with this, I can't compile it without changing it.
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    Code: ASM Resource Thread

    Do you know how to make it work??
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    Code: [EM] Items, TMs, Tutor Moves Expansion

    Anyone knows how to expand the items in fire red? Only the items. I really want it
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    [ASM & Hex] Expanding items in Fire Red

    I want to know the way to increase the avaliable items we can modify (I mean the items like ?????? ones for creating our own items). Repointing item table and item image and palette table is not enough, so I ask you guys how to do it. I hope you can help me.
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