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I want to add in a new type of "super formes" similar to Mega Evolutions. Their sole catch is that Pokémon become disobedient after entering said formes. Has disobedience (as in "You need to have at least three badges to properly control a LvL 40 or greater 'mon") already been implemented in...
I want to implement Sky Battles as well as similar battle types that only allow for certain Pokémon or moves to be used. Do you have any suggestions/codes regarding how to add these to a game?
I implemented Mega-Kang by creating an ability that makes all moves hit twice in a row (like Twineedle). You might also have the first move it uses work the same way as Mega-Evolution -- first it strikes, then you end and restart the turn.
Well, I guess that makes increased priority moves even more broken than they already are :D
Just kidding, though. This is amazing, man :)
Thanks for sharing this amazing code snippet.
That's pretty awesome, man! Could you provide some details on how you implemented this into the game? The item activation part I get, but how do you utilize an item in battle without your opponent immediately reacting to it (i.e. how do you Mega Evolve without that costing you a turn?)
Pokémon U and V
Hi there.
This is a project I've been working on for a while.
(I can't really provide screenshots yet, as I've been mainly busy with coding up until now, but don't worry, they will come in due time.)
--Story--
Welcome to the Wynntos region!
You have been chosen as one of the...
I've spent the last hour or so desperately trying to implement an ability that changes the types of all moves a pokemon uses to a certain type (in the same vein as the Normalize ability). Here is my script (situated in PokeBattleMove):
def pbType(type,attacker,opponent)
if type>=0 && if...
Are Delta Pokémon the same ones which appeared in the Trading Card Game?
Because there, they were Pokémon inhabiting the Holon region which had their types changed. Will that be implemented into the game, and if, then in what way?
I'm hugely thrilled for this, man. Hand out some new delicious...
Such a quick and helpful reply :)
thank you thank you thank you a hundred gajillion times *joy*
Now I shall proceed to make Gengar even more broken than it already is *muhahahaha*
Hey guys :)
Over the course of the last few hours, I've been frantically trying to add a few new abilities to the game. Among them is Multi-Strike, an ability that has every move the user uses occur twice in a row. To implement it into the game, I wrote (in PokeBattle -- Move):
My problem is...