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Speak english please. Also the error pretty much tells you the problem: The Shape entries are missing in your pokemon.txt. That's often the case when you use an outdated pokemon.txt file. Add the Shape entries manually or use a compatible pbs file.
Increasing the game resolution. But you'll have to change all the scenes and it will propably getting laggy anyway.
Honestly, those icons are not made for a DS sized screen, they're made for an hd resolution. You're better off just taking the icons from the 3ds games.
And you couldn't be bothered to use google? https://www.google.com/search?q=rpg maker xp unexpected file format
Your Data is corrupted. Try to find the corrupted file or use a backup.
https://essentialsdocs.fandom.com/wiki/Mini-games#Tile_Puzzles
So using the script in a conditional branch should work like intended. If the puzzle is solved, it will return true as a value. You can combine this with a "give item" script.
Reverse the order. The game selects the first condition that will apply. Since the condition says that you must have at least one badge, he will use this. The other conditions ("Have at least two badges etc.) are not checked at all, because the first condition will always be true.
Just put a conditional Branch that checks the badges of the Player. As an example you can use
$Trainer.numbadges>=1
as conditional branch which in this case will check if the player has at least 1 badge.
Inside that branch you put the Poké Mart Script.
Do you even understand what they are saying?
In the newer games, Pikachu has a unique Cry when its defeatet as opposed to the other Pokémon who have just a "low pitch" version of their regular cry. Essentials doesn't cover this yet so they are looking for a method to do it.