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Recent content by DJClass

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    Pokemon Azure (Custom Engine)

    We plan on hosting the source on git for this very reason- so people may contribute on their own and work on what they want. I'll update the thread when we post it. Pokemon Azure>PokeEngine Content has the fonts you're looking for, there are also .xnb fonts so you shouldn't have to compile to...
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    Pokemon Azure (Custom Engine)

    Right. We were also toying with lua implementation for scripting purposes. The 3D view isn't locked at the moment but we know what we're doing for the most part concerning all dimensions, in both 2D and 3D. These are simply placeholder tiles, you can download the rar and use the built in...
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    Pokemon Azure (Custom Engine)

    POKEMON AZURE - DEMO RELEASE THREAD Game informationDJ ClassAuthortenFold StudiosTeamDemo ReleaseStatus11/02/2013Release Engine Details We are programming our set of development tools and engine in C# using the XNA Framework. We tried using pre-made engines, but decided that...
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    [Developing] Pokémon Azure

    C# with the XNA framework. we contacted Ruby and asked for his blessings on this, which we received. it was more about knowing that the creator supported us. he's a bit of a hero to me, so i got all gushy, haha. the project as a whole has had almost 3 years of development, and the people...
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    [Developing] Pokémon Azure

    right you are, all officials. the only fakes /vp/ would kill for is Tentaquil, and we're at least going to include him in some joke way. and yes, the placeholder at gives it that rough feeling you were talking about. i'm sure if we were to polish it up a bit it would look much better, but for...
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    [Developing] Pokémon Azure

    Pokemon Azure Azure is a project born and raised on 4chan's /vp/ board, with the original idea of creating a game based in Real-World locations. Pokémon Azure (Previously 'Pacific Blue’) is based on the real-life locations along the Pacific Shore of North America. The towns are heavily...
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    Pokemon: Azure

    UPDATE nice little update on the battle engine, updated the main post. if we keep it up at this rate, we may be able to move to Showcase.
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    Pokemon: Azure

    UPDATE Added new Splash Screens for Carmine Forest under Splash Screens, and some character info.
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    http://i.imgur.com/F5Inm.jpg that's all I have to say about that

    http://i.imgur.com/F5Inm.jpg that's all I have to say about that
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    http://www.tenfoldstudios.com that's our teams site, but you can also check out our forums, over...

    http://www.tenfoldstudios.com that's our teams site, but you can also check out our forums, over at http://www.tenfoldstudios.com/forums
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    Pokemon: Azure

    UPDATE Updated the main post with a preview of the Live MapMaker, which can now place and automate NPCs. Here's some words from one of our programmers, Darkkal. check it! 'NPCs and their respective animations now work in game and in the mapmaker. Still trying to get the player to work with...
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    Alright, talked to my team about it, and a new map might not be so bad. We can talk the details...

    Alright, talked to my team about it, and a new map might not be so bad. We can talk the details over Skype, if you can. 'PacificCharmilio', username 'Baird'. Thanks so much, NikNaks.
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    Pokemon: Azure

    UPDATE Added a CHARACTERS box that adds some character summary, added the Chadwick VS. Sprite to ARTWORK, and added a new userbar in USERBARS.
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    That's a shame, because we split under the terms of taking everything Pacific has, and that map...

    That's a shame, because we split under the terms of taking everything Pacific has, and that map constitutes as 'Pacific'. If IAPL is that bothered by it, then I'm sorry. But the map is fine as is. Perhaps in the future we'll need a revision, but at the moment, we'll pass. EDIT: Let me talk it...
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    http://i.imgur.com/GyvNk.jpg

    http://i.imgur.com/GyvNk.jpg
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