• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Recent content by doejohn126

  1. D

    False up to date

    Yeah I think I know what I did now. I kept some random parts of what I merged and removed everything else.
  2. D

    False up to date

    I tried merging a branch into mine but I eventually ended up git resetting it. A few weeks later I attempt to merge it again but it says that its "Already up to date." and doesn't merge everything.
  3. D

    [Pokeemerald] Follow Me

    (I'm using expansion by the way) For some reason when I exit a cave or room, my character doesn't move up one step in front of the door which can cause bugs, this happens even without a follower. Is there a way to fix this?
  4. D

    [Pokeemerald] DexNav (with Detector Mode!)

    When compiling I kept getting errors like this "src/battle_util.c: In function `GetBattlerFriendshipScore': src/battle_util.c:2075: structure has no member named `flags'". Usually the line has a .flags.
  5. D

    Player turns into npc

    I'm using 1.92 and yes the npc was looking down I'm going to fix that. Thanks btw
  6. D

    Player turns into npc

    After I made a new map in advance map I added npcs in it. For some reason after a battle finishes or I open and close my menu I turn into one of the npcs which is the 0x4 npc. Is there a way I can fix this? Here's a video for an example.
  7. D

    [Graphics] 128x196 OW sprites question

    A lot of ow sprite resources for fire red have 128x196 ow sprites but I can't insert them into Overworld Manager. Do I have to use a different program or something like that?
  8. D

    FR/LG Style Overworlds

    How do you import these into your game? The format is different than the vanilla fire red spritesheet.
  9. D

    [Graphics] How do you add battle animations to gen 6 and above pokemon in Pokeemerald Expansion?

    I noticed for some reason gen 6 and above pokemon don't have battle animations when they switch in, how do I add them?
  10. D

    Patch: Pokémon Emerald - ROM Base (Free to Use)

    Is there any patches for adding back the cries, so I don't have to manually add all the cries back. Also is there a way I can add back the rival and evil leader theme back too?
  11. D

    Tool: [Tool] Decomp Pokémon Randomizer

    Can you add a option to force trainers to use fully evolved pokemon so we don't come across baby pokemon late game?
  12. D

    Pyxal's Complete FireRed Upgrade Guidebook

    This more related the the dpe and cfru themself but, every time I try to build the rom I get the error "Assembling ./assembly\hooks.s There was an error compiling the engine: [WinError 193] %1 is not a valid Win32 application". What am I doing wrong?
  13. D

    Code: Complete FireRed Upgrade

    How do you access Dexnav?
  14. D

    [Pokeemerald] How To Add, Edit, And Understand Music in Pokeemerald

    Is there a way you can replace or add your song as a trainers theme?
  15. D

    FireRed hack: Pokémon: Fire Red Extended Version

    Is the gen 6 exp share in this rom?
Back
Top