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Recent content by DoesntKnowHowToPlay

  1. DoesntKnowHowToPlay

    Pokémon Spinoff: Pokemon TCG: Neo (Final release)

    Gave this hack a playthrough (on 1.3 tho), it's pretty good. Not super versed in this era of the TCG, but from looking through the docs it seems like you basically completely re-invented the set and promoted a lot of these cards from unplayable nonsense. The actual cards of this era look super...
  2. DoesntKnowHowToPlay

    [Pokeemerald] Let Enemy Trainers Use Revival Items Correctly

    Bit-shifting something by 0 to the right means that statement evaluates as just itself. You can read that if statement as if the ">> 0" bit wasn't there at all, since integers and booleans are interchangeable; any non-zero value will evaluate as true. (It is probably intended to be one greater...
  3. DoesntKnowHowToPlay

    Ruby hack: Pokemon Good Ruby

    That's deliberate, since there aren't actually footprints for later gen mons and I don't care to make any. This is only Sylveon now but in dev I was unsure about including others.
  4. DoesntKnowHowToPlay

    Ruby hack: Pokemon Good Ruby

    Relevant offsets for sprite data in current build: 0x082038a4 gMonFrontPicCoords 0x08203ffc gMonFrontPicTable 0x08204eac gMonBackPicCoords 0x08205604 gMonBackPicTable 0x082064b4 gMonPaletteTable 0x08207364...
  5. DoesntKnowHowToPlay

    Ruby hack: Pokemon Good Ruby

    Yes: Pickup is now based on the user's level and resembles the Sun/Moon tables, with some liberties due to item differences. Notably, Pickup will not find Rare Candy until level 20 (at which point it is a 1% find).
  6. DoesntKnowHowToPlay

    Ruby hack: Pokemon Good Ruby

    Hello, folks. This is a long-overdue project I've been slowly working on, Pokemon Good Ruby. This is, on paper, a fairly standard 386+ hack of Ruby. Mechanics are updated to gen 7 standards where possible, including physical+special split and new moves. It also features all evolutionary...
  7. DoesntKnowHowToPlay

    Code: Move Resource Thread

    Later gens have added the never-miss property to a bunch of moves, such as Roar, Block, and Foresight (as well as backported moves like Clear Smog and Defog). In FR, the relevant code is at 0x1DD8E. By putting C0 78 00 28 01 D0 10 E0 there, the check for Swift/Vital Throw/etc. will check the...
  8. DoesntKnowHowToPlay

    ROM Hacking, Patches, and the legal consequences

    they do have the legal ability, the c&d objected to the distributing of a game using the pokemon brand, not the data it doesn't really matter anyway since most hackers aren't crazy enough to fight nintendo's lawyers in court over something as frivolous as a fangame
  9. DoesntKnowHowToPlay

    nope

    nope
  10. DoesntKnowHowToPlay

    go ahead

    go ahead
  11. DoesntKnowHowToPlay

    no

    no
  12. DoesntKnowHowToPlay

    Code: ASM Resource Thread

    evolution type number
  13. DoesntKnowHowToPlay

    yeah go ahead, i put it out there to be used

    yeah go ahead, i put it out there to be used
  14. DoesntKnowHowToPlay

    don't have the offsets anymore but they're just lists of half-words iirc, figure out what the...

    don't have the offsets anymore but they're just lists of half-words iirc, figure out what the lists are in vanilla and you can search for 'em
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