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Well it's not broken but its inconvenient. I have the party position of the pokemon already from previous code, but then to ask the user to select the pokemon in question again is redundant.
Maybe I did a poor job in explaining. What I am after is to mimic the above special 0xDB but skip the...
I have tried all weekend and I cant get it. If anyone has the time, Id like some help with the following:
ASM script to check and see if a Pokemon has any moves left in the Pokemon Relearner.
Things I know:
Special 0xDB pulls up a selection to select a pokemon
0x8005 stores 0 if the pokemon...
I got a script to change the IV of the pokemon in first party slot using the below script from user Touched. However the IV value only changes and the PKMN stats do not reflect the IV value change... What is going on?
To be clear, the code works, it changes the IV value, but the stats are not...
How are the palette and image intertwined? For example I save an image into Nameless sprite editer, and reference it in game, but the palette is already specified. How? Any information in the hex code? Pointer or something to the pallette?
I am trying to follow this asm routine tutorial (link at end) and I got it to work, however when I change the image to personalize it, it always scrambles the image when displaying in game (only that image in the thread works). I have no idea whats going on... any thoughts?
the original image...
I also have corrupted, scrambled, looking images. I inserted an image into a routine and it works flawlessly but then after tweakiing the image and saving it again, it screws it up.
So I'm curious if you find a solution? My guess is a compression issue on my end. As if I just resave the image...
I am trying to follow this (link at end) and I got it to work, however when I change the image to personalize it, it always scrambles the image when displaying (only that image in the thread works). I have no idea whats going on... any thoughts?
the original image is working. 100% no...