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Never mind, I figured it out. It was as simple as
if opponent.hasWorkingAbility(:VAMPIRISM) && atype==getConst(PBTypes,:FIRE)
mod1=4 if mod1==2
mod2=4 if mod2==2
mod3=4 if mod3==2
end
I've been trying to add a new ability that modifies the effectiveness of certain type attacks and boosts your STAB.
The boosting STAB part was simple enough, but I can't for the life of me figure out how to make certain attack types supereffective against a Pokemon with this ability.
I tried...
When I get to the part in the intro where the player chooses their gender, the images for the player avatars (AvatarX.png) don't show up. The background images show up fine though.
Here's the script I'm using by @bo4p5687:
In my intro after Oak talks asks the player what gender they are, I...
The backsprite works normally, I just wanted to change the trainer sprites and have them be the smaller size. I guess I'll just make new sprites for them then, thanks
This looks really cool, but for some reason the avatar sprites don't show up. Am I doing something wrong?
Edit: It works flawlessly actually, but the sprites still never show up in the character selection screen. I'm using the default backgrounds provided. Could it be a layering issue?
Edit2...
Is there any way to revert to the default essentials trainer backsprites, for when you throw out a pokeball? I tried removing the custom sprite, but it looks super wonky in-game.
I'm a beginner to ROM hacking, and I'd like to insert Shinyquagsire's crystal intro seen here:
https://github.com/shinyquagsire23/FR-CrystalIntro/
However, I'm completely lost on how to actually insert it. Can someone explain it to me step by step? I also have no idea how to change the...