• Our friends from the Johto Times are hosting a favorite Pokémon poll - and we'd love for you to participate! Click here for information on how to vote for your favorites!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Recent content by Dylanrockin

  1. Dylanrockin

    [Developing] Pokemon Symphonic Horizon

    To those who, apparently, have been following me on this forum, I'm afraid to say that I will no longer be posting anymore updates on Pokecommunity. That doesn't mean that I quit, it just means that I will no longer be posting any updates on this site. That is the end all, be all to this.
  2. Dylanrockin

    How to adjust Pokemon Priority without a Pokemon Possessing an Item or Ability?

    The main problem that I'm currently having, at the moment, is that I cannot use any @battle commands, that are paired with methods, which makes this a real pain in the neck. If only there was a way for me to specify what I have that the opponent doesn't have, and if it's only on my side of the...
  3. Dylanrockin

    How to adjust Pokemon Priority without a Pokemon Possessing an Item or Ability?

    That's the thing though. I've tried exactly what you did, and trying to think of a way to filter it only to my side of the field. Using a switch for this and critical hits works differently than with other stat modifiers. Because, this will only give increased priority to everything in battle...
  4. Dylanrockin

    How to adjust Pokemon Priority without a Pokemon Possessing an Item or Ability?

    So, this also is a question that I needed to raise, since this also applies to critical hits. But, I was trying to apply an increase in priority, based on your side of the field, if you had a switch activated. Now, normally this is easy to do, assuming your Pokemon possesses something the other...
  5. Dylanrockin

    "No implicit conversion from nil to integer" in my custom script

    This is using Pokemon Essentials V15.1 Gen 6. So, I've been working on a new script for Pokemon Essentials, and basically what happens is this: it gives me the error that you see below, whenever I initialize the scene in the medium screen setting. Whenever I initialize the scene in Large, I do...
  6. Dylanrockin

    Elite Battle 2015: Gen 5 battle skin

    Edit: I found a solution to the above problem. If you are using V15.1, like I am, and you are getting this same error; all you have to do is make these changes to these select areas of your scripts. NOTE: This is using a moderately outdated version of the Gen 6 Project with V15.1. In...
  7. Dylanrockin

    [Developing] Pokemon Landor Version

    Final Episode So, this concludes my Let's Critique of Pokemon Landor! Everything that could be said, has been said in the video, below. wjANAfKVie8
  8. Dylanrockin

    [Developing] Pokemon Landor Version

    Let's Critique: Pokemon Landor Okay, before anyone says anything: I was given permission by the OP to post this here, and he even encouraged it. But, before I post the link to the video, I just wanted to give a run-down of what all this is. It's basically a series of me playing peoples...
  9. Dylanrockin

    How to Disable .FL's HUD when interacting with an Event?

    Ahh okie dokes. I figured that as much. I do have a toggle switch for the game, and I can basically just put the hide HUD switch for only story intensive sections of the game, just so that way it is still there for regular, non-important NPC's, but not there for when things get serious. So, I...
  10. Dylanrockin

    [Developing] Pokemon Symphonic Horizon

    Character Artwork! So, for those of you who like character artwork, and for those of you who actually care, here is a huge update for the artwork of almost every main character in the game with their own CG Artwork Card! Also, an update in regards to me posting here on Pokecommunity. First...
  11. Dylanrockin

    How to Disable .FL's HUD when interacting with an Event?

    Hello, I was curious on how to make .FL's HUD become disabled, whenever an event is interacted with. Since my game is very heavy on cutscenes and lengthy exposition, I don't want the HUD to be visible whenever I am talking with an NPC, or whenever story-crucial dialogue is going, since that...
  12. Dylanrockin

    Team Recruitment/Volunteering

    Hey guys! I'm making a fangame, and would like some help! Currently, I am right now in the need of a scripter. I know how to script, to some extent, however, when it comes to some of the more complex aspects of RGSS, I fail miserably. Also, I am in the need of a graphics artist, not for fakemon...
  13. Dylanrockin

    [Developing] Pokemon Symphonic Horizon

    Update: For those of you who have played a Tales Game, like Tales of Symphonia, Abyss, Vesperia, Destiny 1 and 2, and even some of the newer ones, it doesn't really matter - I am sure you are familiar with "Skit Conversations," from those games? Well, if you liked the silly and downright...
  14. Dylanrockin

    [Developing] Pokemon Symphonic Horizon

    I used a program that a friend of mine recommended to me, and it is called, hilariously enough, Anti RGSS Decrypter, and from the comments below, you will not right off the bat, that this is the real deal. It works like a charm, and I tested it out on several RGSS Decrypter Programs...
  15. Dylanrockin

    [Developing] Pokemon Symphonic Horizon

    Update: Hello, again! I have some exciting news, in relation to the game.exe. For one, the game will be played in a non-traditional manner, and it's a little different that what you might expect. Screenshots below, detailing what I mean. Screenshot #1: The game will be downloaded as an...
Back
Top