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Recent content by eaglesfan

  1. eaglesfan

    Development: Dynamic Overworld Palettes

    Still cant seem to compile it, I'm getting the same errors and it refused to compile. Do you have an already compiled asm file?
  2. eaglesfan

    Development: Dynamic Overworld Palettes

    heads up, your modified npcmod.c doesnt compile. Gives a handful of errors as you can see here. Everything else compiles fine though
  3. eaglesfan

    [Tool] Fixing "copy" frames in OWM?

    Im sure everybody is aware that in fire red the pokemon overworlds contain the standard 9 frames, but evry other frame is just a copy of the previous. When I overwrite these sprites with OWM it imports my 9 new frames properly, but in game the overworld still acts as though it is using the copy...
  4. eaglesfan

    [ASM & Hex] I need help understanding part of a tutorial please!

    I've never axpanded the Pokedex but I believe it's referring to JPAN's save block hack that adds some unused RAM space to the saveblock. You must first apply the save block hack and then choose some of the free memory it adds to the saveblock, and store your new seen/caught flags there. Though I...
  5. eaglesfan

    Tool: GoGoJJTech's Palette Converter

    anyone have a download link to this tool? cant find it anywhere and the link in OP doesnt work anymore
  6. eaglesfan

    [Script] Change gender in overworld

    sorry i'm not well versed in ASM. To use this i would simply change the #0x0 on the line "mov r1, #0x1" to 0x0 for male and 0x1 for female, then compile this and call it in a script with callasm 0xPointer+1? Is there anything else I have to add or change (other than the 0x0300500C) before...
  7. eaglesfan

    [Script] Change gender in overworld

    Do you mind sharing how you got this to work?
  8. eaglesfan

    Development: Dynamic Overworld Palettes

    Oh, duh! I don't know how I missed your post. I have a really stupid series of questions now. I'm not fully understanding how to implement this. I see you insert the palette patch, insert the fix, insert the modified RTC routine, bu then I'm lost. How do I compile the npcmod.c? And after that...
  9. eaglesfan

    Development: Dynamic Overworld Palettes

    Is this compatible with D/N systems? Specifically Shiny Quagsire's?
  10. eaglesfan

    [Audio] Zeraora cry

    Does anyone happen to a have a properly formatted and ready to insert Zeraora cry? Wesley FG's cry resource is missing Zeraora :(
  11. eaglesfan

    Patch: HG / SS Music Patch [FR] [EM]

    does anyone have a more up to date link for this? version 5 preferably. the fire red dropbox link is dead.
  12. eaglesfan

    All-Instrument Patch (FireRed, Ruby, Emerald)

    Do emerald and fire red not use the same instruments? I tried to export a song from emerald and assemble it in FR but it uses different instruments and sounds bad.
  13. eaglesfan

    Tool: Nameless TileMap Editor Plus (NTME+)

    anyone have this saved and can provide a download link?
  14. eaglesfan

    Development: Animated Sprites in Ruby and FireRed

    Has anyone created an asm routine or figured out another way to delay the animation in wild battles so that the animation syncs up to the battle starting like in a trainer battle?
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