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Recent content by EchoTM

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    [Discussion] SpaceWorld Op

    Well met Everyone, I've been working on a side project for a Pokemon mod where I got my hands on some developers tools via github. At its minimum, I had designated the RNG damage variance variable (0.85-1.0) to function exclusively within the Critical Hit parameter. At its most, I've been...
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    [Other] Faster Gameplay, Go Speed Runner

    After my Nuzlocke run of Emerald and then Shiny Gold, I began to wonder about the sort of time investment it takes to head up a game on the scale of an RPG. With Alpha Sapphire it was a no brainer, it was a birthday gift from my brother who, wouldn't you know it, just so happened to have...
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    Teachy TV Hacking

    What do you know about the code so far?
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    [Battle] It's Super Effective {Foresight}

    After fiddling around with TEE3 yesterday, I had made a mistake with the foresight entry Highlighted I never considered any possibility of something having supper effective capacity after being identified. We're accustomed to utility of just being able to hit those transparent Ghosts. It...
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    Mom to give money

    This may sound a little half baked, but have you considered rerouting a trainer battle as pointer to Mom? I'm personally trying to figure out how to make battling Rivals bear different pokemon sets based on the outcome of your previous encounter. (Lose becomes Set A and Win becomes Set B)...
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    [Tool] Type Effectiveness Editor: Adding New Types

    Ooooookay, I got it. I tried to make it so that Dark is poor against Fire, Electric is good vs Dark- Fairy is poor against Electric, and finally Fire is good to Fairy. I'd be interested to know how you formatted the 'Light' type, Is it like "I had a light lunch today" or the actual light that...
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    [Tool] Type Effectiveness Editor: Adding New Types

    Well I'd be interested to get Fairy types in the older games. I think where I was running into a problem has something to do with trying to take the ??? box and have it function as a different type. THIUUUUUS So how did you manage to make the game recognize your other types? Does it just show...
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    [Tool] Type Effectiveness Editor: Adding New Types

    I wasn't able to get it to work with TEE3 or any other Advanced title, all I got were pointer errors. I think you mentioned that you were just trying to add types right?
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    Trainer House

    After playing ORAS, I felt like the Online battle system was pretty sub par, you had to wait a long time to get a battle, my opponents were either EV/IV maxed or Legendary teams, and you could count on losing connection regularly. When I learned that people posted replays on the web, that VS...
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    Developing Expediency in PKMN

    I've been developing a hack 'guised {Refined Salt} and {Ethereal Band} under the objective of balancing the resistance match ups. I have two primary objectives, the first is encouraging players to play the ADVANCED and DS titles as consistently as the 3DS games (tapping into the online...
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    Project LumaHedron WIP {Where To}

    Project LumaHedron [Refined Salt] [Ethereal Band] Status: MAY 2018 Revising; Developing Website Platform- Game Boy Advance Games- Pokemon Shiny Gold; Fire Red; Emerald (ie Owned ROMs) I intend for the contents of this post to serve as a kind of rough draft to develop my process. I'm...
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    [Tool] Type Effectiveness Editor: Adding New Types

    Would you care to share which version you're working on? I ask because I'd like to know how it works with the DS games (hopefully beyond). I'm sure that tons of hacks have their own resistance charts.
  13. E

    meeting everyone

    Hey forum people, ladies and gents I joined to develop a project of mine that I've called project LumaHedron Its all about type resistances and type updates for Pokemon games released in Generation III (someday IV & V) including Shiny Gold X as a base. I'm looking for the right place to have...
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