Recent content by EddyHg80

  1. EddyHg80

    Emerald hack: Pokemon Emerald Final v7.41 (updated January 18th 2023)

    Hi! How did you manage to spawn Mirage Island every time? I'm really curious and I would like to add it myself to my rom :wink-right-eye:
  2. EddyHg80

    Tool: Awesome Map Editor (AME)

    Hi Diego, I know you're not currently working on this project, I saw you are working really hard on the Emerald disassembly so I was wondering, will you still release this map editor eventually? I know the disassembled rom will open a lot more doors for hacking but I would love to have a cool...
  3. EddyHg80

    [XSE] Scripting Tutorial

    Hi I just wanted to link you the Emerald flag and var list made by Dizzy Egg! https://www.pokecommunity.com/posts/9600980 Btw awesome work ;)
  4. EddyHg80

    Code: ASM Resource Thread

    Feature request [EM][FR if you want] A hacked giveitem command combined with showpokepic to achieve this: (I made it with paint.net, it's not something I saw in a hack already) PS. if possible the ideal thing would be that in a script you would only use the normal giveitem, so all the...
  5. EddyHg80

    Tool: GBA Intro Manager

    Not a problem, I already posted those offset on an italian forum, so if anybody needs them, they are here and there. Go work on AME! :P
  6. EddyHg80

    [Other] Emerald Fly function offset

    Hi everyone, I would like to know which is the offset of the Fly function in Emerald, I mean the function that make the region map show up. I would also know how to change the pokemon shown in the animation after you choose the location where you want to fly. In this thread there is the Fire...
  7. EddyHg80

    Tool: GBA Intro Manager

    You're welcome ;) GameName=Pok?mon Smeraldo GameType=E ItemData=0x58000C NumberOfItems=376 PokemonNames=0x317F8C NumberOfPokemon=411 StartingPosition=0x84468 IntroPokemonNumber1=0x31928 IntroPokemonNumber2=0x30B10 IntroPokemonPicture=0x130BB0 StartingPCItem=0x5DCA48 StartingMoney=0x845D0...
  8. EddyHg80

    Tool: GBA Intro Manager

    I found all the offsets for BPEI and added it in the .ini in the section, but the tool says the rom is still not supported. If I put the offsets in the and edit the rom at 0xAC offset and I put BPEE the tool loads the rom with no problems.
  9. EddyHg80

    [ASM & Hex] Emerald Day/Night Cycle

    Checkout this https://www.pokecommunity.com/threads/246089
  10. EddyHg80

    [Script] Completely Safe Values in Vars?

    Sounds like you are using a level script and forgot to do the last part of this tutorial https://www.pokecommunity.com/posts/4414826/
  11. EddyHg80

    Development: The 4th gen class split in 3rd gen

    Hi, I wonder how can I edit the position of where the icon is displayed? I work with Italian Emerald, and our "power" word is a bit longer (it's "potenza") and the icon gets covered, so I would like to shift it a bit to the right. EDIT: found it! you have to edit .IconOAM1...
  12. EddyHg80

    Tool: OWM: OverWorld Manager

    Hi, I tried to modify a sprite in Emerald (I) (Glacia's sprite), but in game the sprite still uses the palette for the original sprite. In game it uses the palette 0x1104, instead of 0x110F: P.S. I also have the same problem of frezgle
  13. EddyHg80

    Code: ASM Resource Thread

    Hi, I tried expanding the variables and I noticed several sprite problems like this: (the bag is gone)
  14. EddyHg80

    Tool: TL's Quick Enhancer (~Making rom hacking faster and easier)

    Yeah I know it's a lot of work, but let me explain. If you implement a .ini system the tool would: recognise the rom and then look for the correct offsets in the .ini file based on the gamecode. In this way if I want I could add the correct offsets for Italian emerald under the section [BPEI]...
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