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Hi Diego, I know you're not currently working on this project, I saw you are working really hard on the Emerald disassembly so I was wondering, will you still release this map editor eventually?
I know the disassembled rom will open a lot more doors for hacking but I would love to have a cool...
Feature request [EM][FR if you want]
A hacked giveitem command combined with showpokepic to achieve this:
(I made it with paint.net, it's not something I saw in a hack already)
PS. if possible the ideal thing would be that in a script you would only use the normal giveitem, so all the...
Hi everyone, I would like to know which is the offset of the Fly function in Emerald, I mean the function that make the region map show up.
I would also know how to change the pokemon shown in the animation after you choose the location where you want to fly.
In this thread there is the Fire...
I found all the offsets for BPEI and added it in the .ini in the section, but the tool says the rom is still not supported. If I put the offsets in the and edit the rom at 0xAC offset and I put BPEE the tool loads the rom with no problems.
Hi, I wonder how can I edit the position of where the icon is displayed?
I work with Italian Emerald, and our "power" word is a bit longer (it's "potenza") and the icon gets covered, so I would like to shift it a bit to the right.
EDIT: found it!
you have to edit
.IconOAM1...
Hi, I tried to modify a sprite in Emerald (I) (Glacia's sprite), but in game the sprite still uses the palette for the original sprite.
In game it uses the palette 0x1104, instead of 0x110F:
P.S. I also have the same problem of frezgle
Yeah I know it's a lot of work, but let me explain.
If you implement a .ini system the tool would: recognise the rom and then look for the correct offsets in the .ini file based on the gamecode. In this way if I want I could add the correct offsets for Italian emerald under the section [BPEI]...