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Hey thanks for the response but unfortunately I can't do any real time RAM hacking right now. The only computer I currently have access to is my friend's computer with a basic Linux OS installed. Normally I'd do what I want to do with a map editor but it looks to me like every potential map...
I hope that you guys don't mind a dumb question but I am currently looking for some hex addresses for the Pokémon games. I'm pretty sure this kind of info was easier to come by years ago but with the proliferation of various tools, it's buried and hard to find.
The reason any of the tools...
Thanks again for the info. I was hoping to use this as an exercise to learn C. I'm no stranger to tinkering with code but wouldn't call myself a coder, yet. This isn't the only C related project that I want to play with though so I think I'm going to actually look for an online course first...
Thank you. Yeah, it's obvious that when it comes to merging the base pokeemerald and battle engine upgrade, that it would basically just be a case of overwriting everything with the battle engine content. It's when it comes to merging the battle engine upgrade with the other modified content...
I'm kinda new to Git and still learning so please bear with me. For me, the moment I have done step 3, there are merges that need attention before I can move on to step 4, none of which are the merges mentioned in step 5. If I skip step 1 and 2 and directly clone the battle_engine_v2 branch...