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Wow, I didn't expect to get a response so much later. Luckily I logged in.
I didn't realize that Essentials was still being updated. I figured she was dead.
Tutorial wise i think there is alot more ground that can be covered;
Map Factory doesn't treat overlays correctly. It will overlay both...
Hey bawss, are you still working on Pokemon Essentials?
Two thoughts - 1) It could totally use a beginners section that teaches the player the basics of rpgmaking. (which I wouldn't mind making)
2) I'm trying to crack on the of the bugs caused by Mapfactory. Would you be interested in helping...
One other little detail. If your project turns up on youtube, you run the risk of someday having videos with that music being copyright stricken. It may not affect you, but if someone (e.g. a letsplayer) plays your game, it could mess up their video.
Lemme see a copy of your scripts file.
Do you know any RGSS?
I use an older version of Pokemon Essentials, but I can take a look at your scripts file, and fine the place. There's a function for the animation that's shown for throwing out the pokeball,
So instead of the player throwing the pokeball out, you want the pokeball to instead be on the ground, and open up while the player goes to the left on the screen.
Got it.
That will take some RGSS coding, but it shouldn't be too horrible.
Can you be more specific?
Do you want it to be the same number of frames (how long the animation takes to play), or to look the same (in terms of the actual pictures shown during the animation) ?
Its definitely possible. Not necessarily easy.
It's going to involve some ruby coding... Given the large number of views, and the lack of responses, I'm going to assume that Pokemon Essentials doesn't come with such a feature by default.
It could be a recorded video... I have a rough way of...
I have a Zelda-ish system in my game for hacking bushes, throwing pots, etc.
I could use many events, but that would slow down the game.
When I change the tile, obviously the map does not automatically completely refresh itself every frame, so I'm currently using $scene.createSpritesets
to...
You won't get in trouble. Countless people make Pokemon fanart and animations, and they are left alone. However, Nintendo may put a copyright claim on the video, so if you decide to turn ad revenue on, they would get the money instead.
Is it specifically legal? No. Technically, producing and...
Absolutely. You can change the fog graphic at any time. During a traditional day and night system (one using common events and switches), the screen is normally tinted at various times of day. You could use those same switches to activate an event on the map that turns on the fog graphic.
^^ The possibilities with this are limitless. Lighting, fogs... They can really build the atmosphere on a place. Even a weak tileset can be covered up by a well placed fog.
I'm glad you guys enjoyed my tutorial.
Please put interesting pokemon in. Bonus points if they can be useful in the long run.
Who enjoys catching ratatas, pidgeys, spearows.... hoothoots... blargh so many generic useless pokemon.
Think about it this way: Route 1 is the first route in the game, right? Why not put your best foot...
I like it! Nice! If I were to touch it one more time, I would make a staircase graphic so it's a little more obvious that you can climb down the hills.
Other I think it looks great!