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I don't know if you are still interested. But there is another version of this program that was continued by other people.
https://github.com/Ajarmar/universal-pokemon-randomizer-zx/releases
It has what you want and many new things added. It can even randomize games up to Ultra Sun and Ultra...
Hi. I wanna report a bug with the move "Play Nice". I have randomized the game a few times and when a pokemon does that move the game resets as soon as the move's name appears.
Nice job, it's been a while since a new tool has been released I think. But is great to see that the community is still wanting to make things easier con creators :D
Oh it flew over my head, well that's a pretty nice buff.
But i guess Rolycoly must be really slow and once you know it's ability it's not hard to counter. It may be interesting if it's evolutions can tank a water attack to make him useful in a bad matchup.
Yes, sorry i fixed it. My air balloon is not inside 'def pbEffectsOnDealingDamage(move,user,target,damage)' but above (but works) i just put steam engine inside and it works.
A question: You made the ability to rise speed by 3 stages right? Is there information of how much this ability raises...
As mgriffin said, your code was almost perfect and a great job. You helped me so quickly it's normal that a word or 2 of code can slip, it would have taken me a lot of time to "Frankenstein that code up" as i have almost no experience. Thank you.
Great, with this change the status works and i was able to edit PokeBattle_Battle.
The status appears only when it should, and GHOST type is not affected 😁.
The only thing not working (and that gives me the syntax error) is the hp loss every turn. Edit: BUT IT'S SOLVED
I edit because i've...
I've followed all the steps given. Im using essentials 17.2.
The defense drop not working it's easy to check, i do the same attack before and after the status appear and the damage is the same. So it's not working either
Tested already. There are some problems.
1) If i edit PokeBattle_Battle y get a syntax error at the last line the las "end" line. If i simply erase that line i get a Name error at line 3438 "undefined local variable or method "priority" for pokemon_battle:Class. I left the Pokebattle_Battle by...
Hi, i want to create a new status effect, Bleeding. I thought it would be cool because is a status that makes sense for a lot of attacks of many types to be able to get. And would be cool for lots of new attacks like "Thorn whip" a physical grass move that has Bleeding as a possible effect.
The...