Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
Our weekly protagonist poll is now up! Vote for your favorite Trading Card Game 2 protagonist in the poll by clicking here.
Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
this id one in XSE.
It's basically a give pokemon intro script, Im just posting the main segment none of the msgbox's and what not.
showsprite 0x1
applymovement MOVE_PLAYER 0x8802679
waitmovement 0x0
applymovement 0x8 0x880056E
msgbox 0x88022C4 MSG_NORMAL '"Xen:[grey_fr]Finally...\nYou had...
To remind the contest.
I asked if it was possible to make the pokemon I give the player (the starter) impossible to release. In that for story purposes they could not release the pokemon, as it plays a role in it.
ASM means Advance starter right or something else? I assumed it was Advance...
Is it possible to STOP the player from releasing a certain pokemon?
As in say, you cannot release your starter, ever.
I would hope so as the alternative would be to make it that you never get to use a pokemon box >.>
Is it possible to create new abilities?
I want to fuse Technician and Immunity into one ability, but I presume that means making a new one (so no other pokemon, other than the one I want) are affected.