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Sorry for late replies, been sick.
Thanks! I'll get all misaligned move descriptions fixed for 2.0, hopefully!
Infinite move tutors is a good idea too, I'll look into making that happen o7
Definitely not intentional! Thanks, I'll get that fixed. I also plan to add rod info into 2.0...
Glad it was solved! I'll look into removing that mechanic anyhoo, since that is a very valid thing to want to do!
Those pokémon are in the post-game area of Mt.Sylph. Sorry for the confusion! I'll update the documentation with the next patch to make it more clear if I end up keeping the...
Looks like the documentation is still funky. Sorry about that, I'll look into it! According to rom data, Vanillite should indeed not be there so I'm very confused as to what is going on. Either way, Tatsugiri is a 1% with Super Rod (replacing the original Dratini encounter). It is much easier to...
Ah sorry, this is a mistake in the documentation that refers back to a very old version of the game (so old it was never even released publicly hah). In fact, it's an error I corrected as late as yesterday. Sorry about that! If you download the current version zip file from the top post and...
1.93 is now out. Pretty minor changes this time around, just corrected some breeding issues that were pointed out to me (remnants from an old design hah), and reduced all hatching times while I was at it. I also renamed the documentation file for clarity, since agree that the name was pretty...
There's a PDF file included with the patch you can download at the top post that has all Pokémon locations, evolution methods as well as locations for obtaining evolution items listed!
SPEAKING OF, turns out said documentation still had a pretty big error in regards to two new static...
I'll see if I can find a script for this, I'd imagine yes since it's a fairly common modern mechanic. I'll do my best to add it to the balance update patch at the latest!
Oh oof, what an oversight! Sorry about that. I'll push a fix to this ASAP 😰
Thank you! Looks like many move descriptions...
Thank you! I'm still working in binary so I'll have to look into things like a habitat list or dexnav but if they're within my ability to implement I would love to, it's a fun idea. As for Flame Body, I believe there are scripts for inserting later gen ability mechanics floating around so that...
1.9 is up for download now. Its main purpose was to give post-Bad Egg Pokémon Tower Fuji a check to whether or not the player has room for Cosmog Smog, but I also added a repeatable battle in the second floor of Pokémon Centers that will help the player level up their pokémon depending on their...
The game should be checking for the key item you get from catching 'M, the Bad Egg. Make sure the Bad Egg is in your key items first things first (it should be).
Then head to the floor in Pokémon Tower where you fight the rival (the first floor with graves), and that's where Fuji should be...
Faller Stone is sold in the mart on Four Island. Cosmog Smog is given in bulk by Mr.Fuji in the Pokémon Tower but only after
HMA doesn't automatically detect pokémon expanded with PGE, but there is a way to get it to show them at least by adjusting the number of pokémon in the .toml file (this...
I originally started off with working in PGE or Pokémon Game Editor, which has a function for this. These days I mostly work in Hex Maniac Advance, which I believe also has tutorials for making this possible! HMA in general is amazing for resources in adding in later game mechanics, the fairy...
Thank you! Looks like this is a well known issue that also affects Mew in WTF. I'll do my best to get it patched out ASAP
EDIT: Fixed now, both for Zygarde and Mew ☺️
This is intended, the main reason is to give the Magic type some physical options and the Knight type special. Those types were kind of hard to balance equally in that regard, haha
I ended up posting two updates in one day hah, was only gonna do the stuff that is listed on the 1.6 changelist but immediately after updating the thread I found out how to fix a couple of long-standing issues, so in the end 1.7 happened today as well. With this I've got most of the really...