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Recent content by Erassus

  1. Erassus

    Pokémon BW2 Bag (Stock Essentials Version)

    It's need to be redone from scratch. So i will keep an eye.
  2. Erassus

    Pok?mon S.S. Anne MMO - Luxury Cruise Multiplayer Idea

    Pokémon S.S. Anne MMO - Luxury Cruise Multiplayer Idea S.S. Anne MMO https://vid.me/vXNO Hello people, for fun i made a fast Pokémon Essentials setup: A luxury cruise multiplayer game with available debug functions for all, make your own team, add items, change moves, nature, level, etc...
  3. Erassus

    Pokémon BW2 Bag (Stock Essentials Version)

    Sorry for the delay, coming soon updates :) You can check stuff in my DA: http://erassus.deviantart.com/
  4. Erassus

    [Essentials Tutorial] A Comprehensive Guide to Making Good Overworld Sprites

    Thanks, also for Gen V OW, what grid size is the best? 256x256 = It' seems fits normal with gen 4 and gen 5 tilesets, however npc near other npc dont looks very good. 256x264 = A like out of centered in front of doors or exits. 272x288 = Not testest with tilesets.
  5. Erassus

    Animated Battleback?

    If you can rip each frame of these backgrounds and put in large .PNG, you can use AnimatedBitmapWrappers, i think. https://www.youtube.com/watch?v=IdfdotlNq38
  6. Erassus

    [Discussion] What are you working on?

    My main game is still in only internal development, so i will publish when is very polished. (This will take months) However now i'm making a little MMO Pokemon Game, and probably the first game online with debug available functions, i think in july or august will be available in PokeCommunity...
  7. Erassus

    [Essentials Tutorial] A Comprehensive Guide to Making Good Overworld Sprites

    Nice guide! however, i think some thing is very important to explain. I can't find the correct alignement of the LEFT and RIGHT walking of the Gen V OW. There's a image to explain, the green lines. Not sure if those sprites needed to be centered or what. Thanks for the help!
  8. Erassus

    Pokémon BW2 Naming

    The Enhanced version is still bugged, so can't publish the download, and still lack of sound buttons. But if you want, add me to Steam or Skype, sure can help you with this for your mod :)
  9. Erassus

    Elite Battle 2015: Gen 5 battle skin

    Dont worry my friend. This happened because Volcarona has lvl 50 with Max IV and EV, then i set debug mode to change the level from 50 to 7, so when Volcarona level up's, show's + and - Tested in 15.01 fresh essential, yep, same problem, it's \r codes. Yes, i'm sorry, is not problem from...
  10. Erassus

    Elite Battle 2015: Gen 5 battle skin

    This happening to me as well, not sure if is Gen 6 project or what, but i fix that replacing with the original from PokeBattle_Scene, so Go to EliteBattle_Scene near line #622 an search this self.topRightWindow(_INTL("Max. HP+{1}\r\nAttack+{2}\r\nDefense+{3}\r\nSp. Atk+{4}\r\nSp...
  11. Erassus

    Elite Battle 2015: Gen 5 battle skin

    Not sure why, but Altaria head is broken. Comparision: ORIGINAL from EB Resources: Other Source, not Broken: EDIT: Shiny Altaria too.
  12. Erassus

    Elite Battle 2015: Gen 5 battle skin

    I have this graphical bug only with Fletchinder and Shiny ditto. Not sure what is happening. Edit: Also i tested vs a trainer with Shiny Caterpie or whatever shiny pokemon, same happens, so if the trainer have a shiny, the HP hud appears in the upper left screen.
  13. Erassus

    Elite Battle 2015: Gen 5 battle skin

    Edit: Sorry double post, Pokecommunity is lagging.
  14. Erassus

    Project: Generation 6 for Pokémon Essentials (Pokémon sprites and PBS files)

    Error using CURSE with Turtwig Exception: NoMethodError Message: undefined method `hasBypassingAbility' for false:FalseClass PokeBattle_BattlerEffects:774:in `pbIncreaseStatBasic' PokeBattle_BattlerEffects:836:in `pbIncreaseStat' PokeBattle_MoveEffects:7177:in `pbEffect'...
  15. Erassus

    RGSS FmodEx extension

    I found a weird thing. The script works well with trainer BGM's and map BGM's, all fine. But with Wild pokemons, doesnt work, i fixed that adding the ".ogg" extension in the LOOP_TABLE of the script, and making sure in the Metadata.txt of Pokemon Essentials have the extension as well...
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