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Heres the full script [emerald] if anyone wanted to use it in their games:
#dynamic 0x800000
#org @start
lock
checkdailyflags
checkflag 0x930 // This is a berry girl I got rid of to take her daily flag.
if 0x1 goto @nope
msgbox @prompt 0x5
compare LASTRESULT 0x1
if 0x1 goto @yes
msgbox @cancel...
Thank you so much! I had a feeling thats what I was calling, and i certainly dont have 37000 pokemon...
I have to rearrange some variables since 0x8003 is used by shinyzer, but now its feasible.
I am trying to, for the purposes of my problem, debug part of a script that generates a random shiny to battle. The game immediately crashes when after waitcry. I have no idea why this is or how to fix this. Anyone try working with random numbers on wildbattle here before? Will I have to do each...