Recent content by FF4040

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    Script: Enhanced Battle UI [DBK Add-On] [v21.1]

    It's been really exciting to see you adding more features that support Shadow Pokemon across your plugin set! I've been horribly failing at getting a visual indicator on the UI for when a Shadow Pokemon enters hyper mode, so I thought to ask you for your take on the feature.
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    Script: Deluxe Battle Kit [v21.1]

    Well, heck. Thank you for your time, we'll work around that! Reading back over the gitbook documentation, I see you even mention that in Section 4.B.7., I just wasn't aware that it also applied to trigger keys, as it did to command keys. Again, love the plugin.
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    Script: Deluxe Battle Kit [v21.1]

    Hey, I've been having an issue with making a midbattle module script run as intended. The other two devs on the project can't get it to run either, despite trying multiple methods. We would really appreciate your input on the script. For context, this occurs during a 2v1 battle against a...
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    Script: Deluxe Battle Kit [v21.1]

    I hope this isn't rude, but I do have a feature request. With the Battle Rule that allows you to customise wild encounters "editWildPokemonX", I would love to see a key that allows us to set a pokemon to be a shadow pokemon.
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    Script: Deluxe Battle Kit [v21.1]

    again, thankyou for the response. I can't express to you how much I appreciate it.
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    Script: Deluxe Battle Kit [v21.1]

    Yes, yes! I can see now that _foe would of course trigger on each of the foe's pokemon in a double or triple battle! Thank you soo much for that, it's suddenly much clearer. For your advice about the next if battle.pbTriggerActivated?(trigger) after the "when" statements; is this a viable...
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    Script: Deluxe Battle Kit [v21.1]

    Here's a gif of the repeating text I mentioned, just for more context.
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    Script: Deluxe Battle Kit [v21.1]

    Hey, bit of a weird one. After writing a simple interaction in hardcode it runs successfully, however it runs multiple times in a row. Not on consecutive turns, but immediately after itself on the same turn. We have a similar interaction happening when we used To knock out a pokemon. The...
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