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Could you share your code? and i'm curious what effects you did?
2E 85 3E 02 02 E6 15
also about "E6"
the second bit means the objective of the effect
0 : opponent
1 : user
the else 6 bits means what effect it does
01: sleep
02: poison
03: burn
04: freeze
05: paralyze
06: badly poison
07...
2E 85 3E 02 02 E6 15
about the "E6"
i think the highest bit means whether the effect depends on the effect accuracy
1 means the effect always occurs,
0 means the effect only has x%(effect accuracy) chance to occur.
so "E6" always causes recoil , while "66" dpends on the effect accuracy
Thank you very much,actually i wanna make a npc who can tell you the individual values of your 1st pokemon,and now i can store the ivs into the memory (i used 0x20500a0),but i dont know how to use xse script to get the value...Do you have any idea to do this?
What a pity that you give up the Emerald patch.
I'd like to do the job myself, but i'v no idea what should i do to extend the number of pokemon.
I saw you have done these:
*Re-point Pokémon names table
*Re-point Base stats table
*Re-point front sprites table
*Re-point back sprites table...