• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Recent content by Fiori

  1. F

    Development: Adding New Moves to Gen 3

    Could you share your code? and i'm curious what effects you did? 2E 85 3E 02 02 E6 15 also about "E6" the second bit means the objective of the effect 0 : opponent 1 : user the else 6 bits means what effect it does 01: sleep 02: poison 03: burn 04: freeze 05: paralyze 06: badly poison 07...
  2. F

    Development: Adding New Moves to Gen 3

    2E 85 3E 02 02 E6 15 about the "E6" i think the highest bit means whether the effect depends on the effect accuracy 1 means the effect always occurs, 0 means the effect only has x%(effect accuracy) chance to occur. so "E6" always causes recoil , while "66" dpends on the effect accuracy
  3. F

    Development: Adding New Moves to Gen 3

    i think in this script it also need something to do when the opponent use "protect"
  4. F

    Research: Chaos Rush's 649 on Ruby Project

    Could please you tell me ,if i wrote a battel script how can i call this and do not affect the original routine? thank you.
  5. F

    Research: Chaos Rush's 649 on Ruby Project

    thanks, i will try to do it.
  6. F

    Research: Emerald Info Archive

    :D i did it in this way,thanks anyway. Thanks for your reply ,but i dont understand this,could u explain it ?
  7. F

    Research: Emerald Info Archive

    Thank you very much,actually i wanna make a npc who can tell you the individual values of your 1st pokemon,and now i can store the ivs into the memory (i used 0x20500a0),but i dont know how to use xse script to get the value...Do you have any idea to do this?
  8. F

    Research: Emerald Info Archive

    Thanks,could you please tell me the address of that "completely blanked out" part?
  9. F

    Research: Emerald Info Archive

    I have a question: in emerald,is there a part of memory never used? cause i want to store some temp data in the memory.
  10. F

    Research: Chaos Rush's 649 on Ruby Project

    What a pity that you give up the Emerald patch. I'd like to do the job myself, but i'v no idea what should i do to extend the number of pokemon. I saw you have done these: *Re-point Pokémon names table *Re-point Base stats table *Re-point front sprites table *Re-point back sprites table...
Back
Top