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>I especially appreciate how you display Abilities in the battle interface: the black text cards that pop up are actually better than how Gen III handled abilities. There's a practical limit to how much text you can shove through the main text box at the bottom of the battle screen before it...
Tangled Feet+Berserk Gene is arguably even stronger. Confusion is only 33% to hit oneself, inherited from 7gen, and Tangled Feet halves accuracy of opponent moves while confused. So your own moves have a 50% of hitting while the opponent has +2 Attack.
Could you link to the GitHub issue in question? I'd like to see what is causing the crash. While it doesn't happen on more accurate emulators, maybe the code is doing something weird that I can address to avoid it.
I implemented this a few days ago, a Battle Factory. It can be seen in Vermilion...
Are you using VBA? I recommend another emulator in that case, because VBA is inaccurate and have potential graphical issues like you describe, and can also outright crash in places.
Breeding works like it does in 7gen. for the most part. That is, the "Masuda Ditto" can be used to breed using...
Breeder automatic rematching has been removed in the more recent commits due to the countless amount of bug reports about it.
Perhaps it'll come back later in a different form. But yes, if you are on a version with this -- it is not a bug.
Fixed a while back, thanks for reporting.
It uses the DV values, so 16777216 in theory (6 DVs each between 0-15), however a lot of the combinations result in the same color. No idea what the actual amount is, but the variety that do exist are all subtle. Does it matter how many there is?
The patches as listed in https://github.com/Rangi42/polishedcrystal/tree/master/patches were corrupted from a mistake in an old commit that was merged into mainline only this February. It should be fixed now