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Flandre Scarlet
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  • Your music skills and titlescreen and stuff has been confirmed. Could you show me a cave map? Anywhere from medium to very large. Thanks.
    Yeah, text-editing .s files just made things harder for me to understand- bringing in more numbers and stuff to know, I was just like "...I JUST WANT TO HEAR THIS IN THE GAME, PLEASE JUST DO IT >.<". Heh :P

    Right now, I've just been using this method to change the instruments a song uses, keeping it the same through the whole song. I know that it's not entirely necessary though- before I knew of the program-changing thing, I used to be quite frustrated at instruments changing before my eyes, and I realised that won't happen if I just cancel out the midi events present, haha.

    I very nearly had to ask a question now; a custom song I was trying to insert kept changing tempo from 80 to 120, which was frying my braaaaaaaain. Typically, as I was typing out an extensively detailed "WHY IS THIS HAPPENING?" to you, I set the tempo (from 80 to 80 >.<) in Anvil Studio, and all is relatively well :/

    Thanks man! :P
    Awesome; I was toying with various methods and while there are obviously pre-established music insertion methods, this one is the easiest for me by far. I've got Anvil Studio and use it to loop every song I insert (that requires looping), but in general all of its other functionalities are present in FL, as far as I know.

    I basically only mean Program Changes when I refer to 'midi events' (don't have all the termonology down just yet :P). It's simple in FL- you right click what you want to control, such as panning, volume, or the drop-down box of instruments to choose from, and hit 'Edit Events'. A popup opens up with an amount of bars showing, corresponding to the amount of bars in the song- you just change a level-bar (for lack of a better term) to the level/instrument you want, and it'll apply when the song plays.

    I'll definitely have a look into Anvil and see if it's even easier than that though, and you can bet that I'll be coming to ask you things about it should they arise XD Thanks a lot dude!
    That's exactly the answer I was looking for, thanks a lot for that! :)
    I've always had trouble with music insertion, but lately I've been knuckling down to try and get it right. I could manage most of it, but when it came to changing instruments and stuff it was a bit "...ugh".

    I use FL to make/edit music, and it turns out you can edit the Midi Events to change instruments mid-song. What I've been doing is simply using the Midi Events to set the instruments for the ENTIRE song- in essence, I think it just tricks the ROM into thinking its changed to an instrument when in fact it's just bypassing the need to change samples in Sappy or something.

    I needed that list to see what exact instruments I can use with this method- I've found that there's usually at least one instrument that turns to 8-bit and I'd figured that it was because I was using the wrong ones (Overdriven Guitar and Choirs don't seem to be present in Ruby, for example) but it may well have been because I was using more than 4 Direct Sound instruments. Even with that in mind, as a music inserter yourself do you think my method of insertion is flawed in any way? It seems to work fine for me in general but I'd hate to be doing something that might bite me in the ass later on :P
    Not bad. Do you still go on Live Messenger? I haven't consistently used it in a while.

    Based on your title, I assume you quit hacking? Do you think you might start it again at some point?
    Good good lol hows your hack :) it going good as you havnt contacted me about it yet :P lol anyways im here if you ever need anything done :)
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