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Recently, I started doing some music hacking, and tried to expand the midi channel limit from 10 to 16.
The problem is that since the music engine must handle 6 more tracks, I must re-point the pointer to larger free space in the RAM for the handler. Otherwise, it would overwrite bytes adjacent...
Urmm... It seems that "Finding the last trainer's name" ASM doesn't work when I save the game, and reload the game.
Should I do something with SAVE function?
bug:
1. If you do something and save, and reset the game, and hit new game,
the rival doesn't appears in your home. And you can't get the pokemon.
2. While the rival is following you, if you are infront of the lake verity sign,
you can "STEP" on him.
I changed the RAM pointers to expand the amount of tracks, it worked well, but some notes doesn't disappear(after title screen) and plays forever.
How can I fix this?