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So, for example, I want to add different Electrode forms for the different Pokeballs. I think I know how to get the game to check what form to evolve into based on the Rockruff/Lycanroc script. I can't figure out how to make it actually recognize the conditions I set per form, if that makes...
I want voltorb to be able to evolve into different forms of electrode depending on the evolution method, but I get this error when I try to add a form as an evolution.
SOLVED!!!
Just in case anyone else has this weird specific quetion, here was my problem:
I think the issue was that i was trying to string together the type change and the burning. Seperating them worked, at least i think it did. Here's the code for non water type moves having a chance to burn...