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Recent content by forestw785

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    Yet another ASM-Tutorial

    Knizz, shiny quagsire, and full metal: You guys are all great at writing half-tutorials. haha. Knizz and full metal: You explain everything in great detail and helps for understanding it, but lacks practical application, so it's difficult to stick everything in your mind when you have no use...
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    GBA ASM Programming

    I'm guessing you didn't route your cmd prompt to the folder with your ASM stuff. If it's on your desktop, then how you route command prompt there would be: xp: cd \Documents and Settings\(username for your computer)\Desktop\ASM 7/Vista: cd \Users\(username for your computer)\Desktop\ASM And...
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    Tool: BL-Finder

    Well, what exactly is this tool for? I see no comments, so I'm guessing nobody else knows either? Even after this thread is over a month old.
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    I think you're asking if you need to insert text in the ROM with something like A-Text, and then write a script centered around that inserted text, right? No. You just write a script and type in the text you want it to say, and then use xse to open the rom, and then compile the script in there...
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    So, I made a sprite out of KyleDove's hero sprites, and it is acting like it is using the wrong colors for the pallet. I set it to use pallet 0x08 for the specific sprite in Nameless Sprite Editor (NSE), and in that program it looks perfect, but when I place the sprite in AM or see it in game...
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    >Dante< Tutorial: How to change correctly the Intro hero in FR/LG

    I hate to post this, because I'm sure it's somewhere, but where is the sprite for the trainer cards? I've searched the forums and I even searched all over unlz, but I can't find them anywhere >:o If someone can answer me, please let me know. That's the only part I can't get to match the rest of...
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    No go buddy. Foullump is probably one of the few people who really knows how to (and still uses) use pokescript all that well anymore.
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    a-trainer. is there a different one I should be using? You should use XSE scripting. It's easier, more support, and less buggy. Here's one of my starters script for XSE... Good XSE Tutorial: https://www.pokecommunity.com/threads/164276
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    You weren't stupid haha. You just didn't know. It's okay, glad we could help you. :) Bumping my question, now... Need help with this: [/SPOILER]
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    I'm pretty sure you're not doing the process right or something. I'm just going to post a few pictures as a guide. Tell me if you do it this way:
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    You didn't have to do that spacing. They don't block images here as far as I know. and that's strange it's not working. You could try doing that same script on a ruby rom, because I know most people use Ruby or Firered, so there is better support for them. They aren't really much different, but...
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Anytime :) If you don't mind, though, would you post a screenshot of your sprite and the settings you have on the right hand side where the offset is?
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Your copy of xse might be outdated and not recognize some newer variables that hackmew might have put in to replace the #raws, so try seeing if you have the latest version, and even if so, try redownloading XSE from his site. Your copy might have gotten corrupted.
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    hmm works fine for me. Try deleting that sprite and creating a new one, and then recompiling that script. Sometimes A-Map creates glitched sprites.
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    The way you were scripting was a little too complex for what you were trying to accomplish. Try this:
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