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I'm looking for a specific rom hack...
I am looking for a rom hack of either Pokemon Stadium 1 or Pokemon Stadium 2 that only has the Player vs Player pokemon battles. No story, no tower, no extras. Just the battles. Anyone know of one?
To add to what I said above, this is a picture of my link cable. As far as I am aware, it still works. There are two ends for a GBC/GBA and one for a GB. I dont think it is official brand, but it can stretch like seven feet or so. Great for social distancing! Pu-dant-da!
I still have mine as well. There were actually two variations, one was for the original gameboy (the blocky one that took 4 batteries) and one was for the Gameboy Color. They had different trading ports on them, and I was the only kid in school that had a cable that could link them both...
For several years now I have been trying to track down and locate a complete list of all known original cart imprinted numbers. So far, none has surfaced except for the ones I have have below. This list comes from my own personal research, and I have had a youtube video on it. However, I know I...
Will you move my thread, "Scale gyms to let players challenge them in any order - How to make gym leaders non-linear" to the rom hacking forum instead of the Scripts, Tutorials & Tools forum. I accidentally posted it there
https://www.pokecommunity.com/showthread.php?t=437385
Thanks!
~Frab
How to make gym leaders non-linear
I have been working on and off on an open world gen3 pokemon rom hack since 2013. The idea was to make the world available from the beginning and have the trainers fight the gym leaders in any order they would like. However, this never happened because I...
Thats what I was thinking as well, however I do not know how to create a variable in pokemon scripts. In VB its easy enough as 'dim vr as variable = 0" and then "vr = vr +1". But in Pokescripts, I'm lost.
Is there a way to count how many gym badges the player currently has in Fire Red? I have looking into the script of the vicotry road guards and found the flags for (I assume) the badges. How would I generate a counter that counts if the player has, say, badge 1 and badge 5, and then does...