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Hey everyone! I've been wondering something. If someone wanted to have it so every time they deposited a Pokemon at the day care that Pokemon's overworld sprite showed up in a designated area, how could you go about that?
I'm probably way off, but I think looking at how the Pokemon Following...
Thanks for explaining that, works perfectly. And thank you for pointing out that search thing. Looked at the time stuff and everything starting making a lot more sense.
That worked fine. Thank you. This is great for making an event run on a specific date, but can you just change it to work whenever it's a certain day of the week? I tried
if newtime.Weekday==Monday
and got an error. Is there a way to set this up?
Tsaku: If you only want it to happen once...
Sorry, but how would you use this in an event? A certain day you talk to the event and it says whatever, or gives you something? I thought a conditional branch, but that got me no where. No good at this sort of thing. Would you mind explaining?
Could you do something that gives it a range? Like
pbOpposing1.level>=1 && pbOpposing1.level<=10
For greater than or equal 1, less then or equal to 10, and then set up the ability again but with
pbOpposing1.level>=11 && pbOpposing1.level<=20
for equal to or greater than 11, less than or...
I was just thinking it would be a nice addition to a pokemon/egg stat window if one of them showed the name/nickname of it's parents, if it was hatched. Like a litleo that was hatched would show Mufasa and Sarabi as it's parents. I imagine messing with windows like that is beyond what I know how...
Is it simple to make more then one type of bike in essentials (Like the mach and acro bikes in gen 3)? I'd assume it could be as simple as copying all the bikes data but I'd like to be sure there's nothing crazy I'd have to do first.
Couldn't you make it so each time one of the items is equipped it would change the Pokemon's form and give them an ability that would change the effects of the one move?
The most annoying thing about essentials is that the music and some sound effects (the noise when you bump into something or click up/down on a menu) is really loud. Is there something in the scripts that can turn it down?
Thank you mej71. This is pretty close to the last code I came up with. Glad to know I wasn't far off. The line " self.pbRandom(10)<3" is the percent chance that poison will effect the target right?
I wanted to try making an ability that added a chance, for select moves, to poison (or any other status problem) the target. I'm no good at scripting, but this is what I thought would be on the right track.
if isConst?(attacker.ability,PBAbilities,:POISONSKIN)
if @id == 25 or @id...
There's a code posted on here for Gale Wings
pri+=1 if isConst?(@battlers[i].ability,PBAbilities,:GALEWINGS) && #by ~JV~
isConst?(move.type,PBTypes,:FLYING)
but when going to attack with a Pokemon every time you choose a move to use it goes back to the previous screen, but if you...
(Please excuse my total lack of knowledge with this)
So, the way the shiny modifier works. A switch is made and put in the settings script. Then in the script PokemonEncounterModifiers there's a code that actually makes them shiny.
So would doing this be as simple as using the script I...
Didn't work. Also, I think I have something wrong because I set the gender to female and it's showing up male.
Can't post pictures yet, but here's what the event looks like (Just get rid of the space).
http: //i220.photobucket.com/albums/dd29/jadepuget1/ISSUES_zps6494a940.png