Recent content by FuriousGamer87

  1. FuriousGamer87

    [Release] Street Posse Showdown

    It has been a while since I posted an update. There are a lot of things changed and improved since the last update. You can experience it yourself by downloading the updated demo from the first post. Chapter 1 still haven't finished yet due to previous development efforts were shifted to the...
  2. FuriousGamer87

    [Release] Street Posse Showdown

    I planned to do a update a bit later than this but finally the trailer has been completed. So, without further delay, since the game have past the alpha stage a while back, I have put the game on Steam Greenlight. If you like what you seen so far, please take the time to vote for it. Thanks in...
  3. FuriousGamer87

    [Release] Street Posse Showdown

    Alright, time for Mid December Update. New Dialogue Font Changed the old dialogue font, which is 04b03 to PF Tempesta Seven Compressed. Should make the long ass dialogues in the game more readable. Changed the dimension of all dialogue boxes to compensate for the increased size of the font...
  4. FuriousGamer87

    [Release] Street Posse Showdown

    Finished some stuff. Here are the highlights: Upgraded the AI schematics to allow AI to take account of elemental advantages and affinity. In this new setup, the AI will compute all possible flow of actions of a single turn while taking account of its personality, AI type, movement focus...
  5. FuriousGamer87

    [Release] Street Posse Showdown

    Finish the demo! Finally. You can download the demo from the link below or from the OP. Enjoy yourself.
  6. FuriousGamer87

    [Release] Street Posse Showdown

    Upgraded the saving functionality to allow for custom slot names. It is surprising the amount of work needed to code and polish some features that we taken for granted in AAA games. In case you are wondering, it's a hell lot. On the side note, also finished yet another class. Chemist A...
  7. FuriousGamer87

    [Release] Street Posse Showdown

    The audio still haven't finished so we still have to wait for quite a while. Still left a few BGMs and SFXs to do, according to my audiobro. On the side note, I finished several classes and the sprites to represent them. Fullback This heavily armored fella finally bring his formidable...
  8. FuriousGamer87

    [Release] Street Posse Showdown

    Just finished the last two of shop functions, buying and selling items. In this game, buying and selling work differently from most other games in that the price of each item is not fixed nor is it the same in every shop. Some shops may sell cheaper potions but be more expensive in other items...
  9. FuriousGamer87

    [Release] Street Posse Showdown

    I am not that sure myself. All I can say in my defense is that my game mechanics is influenced by Pokemon. Seeing that the mods approved the creation of my thread manually, I guess that they approve of it?
  10. FuriousGamer87

    [Release] Street Posse Showdown

    Finished about half of the shop functionalities for the game. Let's talk about the finished portions. First part is training. Certain places in Oaksville offer training either in techniques or traits in exchange for money. As said before, access to those locations with sometime be decided by...
  11. FuriousGamer87

    [Release] Street Posse Showdown

    As it is with every city, crime is unavoidable in Oaksville, but the situation has gotten worse over the recent years. It was bad enough that most of the wealthy residents have left, fleeing for greener and safer pastures. Without the income or taxes from those people, the city cannot afford to...
  12. FuriousGamer87

    Favorite Pokemon Types

    1. Grass - Due to ever potent Sleep Powder and like. 2. Psychic - because their glass cannon stats (high attack, high agility, low defense) for some appeal to me. 3. Normal - Because I just love spamming Hyper Beam and Headbutt too much not to have one of this.
  13. FuriousGamer87

    Are Shiny Pokemon really worth the effort?

    I have mixed feelings about shiny Pokemons. On one hand, it's rare, look quite good and it's pretty ego-boosting to show it around to friends. On the other hand, I have the constant bad luck of only getting shiny version of common Pokemon with below average stats and using them to fight against...
  14. FuriousGamer87

    New guy here!

    Thank you for your warm welcome. I will try my best not to disappoint. I will probably post a thread in Progressing Games section soon after I have been cleared to post links (since I can't shown any stuff without any images). Feel free to tell me what you think about my game there as I can't...
  15. FuriousGamer87

    Do you keep the same team each game if the Pokemon are availible through each game?

    I prefer to have the same ones if possible. Otherwise, I simply use the most convenient available Pokemon beforehand. Probably because I want to see if there is anything new they add for my favorites.
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