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Recent content by G-Master

  1. G-Master

    [Developing] Pokémon Roll

    Just a small update for everyone. Work has slowed since our gameplay programmer is not readily available to work on the project. I'm capable of doing gameplay programming myself, but this obviously pushes back our beta date since there's more I'd have to do. I'm open to bringing someone else on...
  2. G-Master

    [Developing] Pokémon Roll

    Thanks. We never expected it to garner much traffic because as you said, it's not a traditional Pokemon game. We're hoping we can make a fun platformer with the same Pokemon collection mechanics everyone loves. When we get further along and release a demo I think it'll gain more attention when...
  3. G-Master

    [Developing] Pokémon Roll

    Just posting to let the community know that I haven't left. I did not know the admins personally and wasn't even online for the entire thing. Regardless, I've been a bit busy and haven't done much on this project in the last couple of months, but for the few that might care it has not been...
  4. G-Master

    [Developing] Pokémon Roll

    Happy new year! As with a lot of fan projects, our development team can sometimes struggle to find time to work on Pokemon Roll (hence the reason there hasn't been an update since August). But fortunately, winter break gave us lots of free time! Today I can present something a little more...
  5. G-Master

    [Developing] Pokémon Roll

    Hey all, I'm here not for a progress update, but rather a question to the community. I know the community hasn't historically given any opinions of this game, but I'd like to share this question regardless since it's relevant to a lot of modern games. How do you feel about games that track...
  6. G-Master

    [Developing] Pokémon Roll

    Unity has fixed our bug and it's due out in the next patch/version. In the meantime, we've been juggling some ideas with Pokemon levels and want your input before making a final decision. The problem we had was that Pokemon's 1-100 level scaling was very RPG-esque, meaning your ability to play...
  7. G-Master

    [Developing] Pokémon Roll

    Hello everyone, just letting you know that the project will be going on hiatus until the next version of Unity comes out. We are currently experiencing a crippling editor crash bug with no workaround and submitted a report to Unity. They stated they'll fix it in the next major release, but until...
  8. G-Master

    [Developing] Pokémon Roll

    Project is still continuing for those interested. The unlock system that was giving me trouble seems to be working on paper, but I haven't had the chance to test it fully yet. Additionally, we've done extensive design on both the Pokemon AI and the level format, so hopefully we'll be able to...
  9. G-Master

    [Developing] Pokémon Roll

    Hey guys, Just an update to say that this project is not dead, and will still be continuing. Granted, it's been extremely slow since I now have a full time job and the unlock system is proving to be a logistical nightmare, but progress is being made nonetheless. The beta will likely have to be...
  10. G-Master

    [Developing] Pokémon Roll

    Hey guys, apologies for not posting the beta info awhile back like I said I would. I recently secured a job in the industry so I've been preparing for a big move. This has pushed back our expected beta by a month or two, so expect it in January or February. Anyways, as I mentioned before, we...
  11. G-Master

    [Developing] Pokémon Roll

    Completed Stuff: Work on Pokemon Roll had been halted for a little while, but we recently started working on it again, so hopefully there’s a lot of good news in this update! Shiny sprites for Kanto made it in the build. Shiny Pokemon are pretty similar to those in the official games (being...
  12. G-Master

    [Developing] Pokémon Roll

    Just a quick update to let everyone know that I haven't been able to do much work to Pokemon Roll in the past few weeks due to being busy with another project, but I have completed a rough level select screen! After I polish it up a bit maybe I'll post a full progress update. In the meantime, I...
  13. G-Master

    Resource requests

    Hello, I was wondering if anyone knew of a list(s) that note which background music played in which route/area? I would've thought Bulbapedia would have it on the pages for the routes but they don't. As of now I'm stuck either finding a video of someone playing the route to confirm what BGM it...
  14. G-Master

    [Developing] Pokémon Roll

    Hello all, I have some news concerning the project that is somewhat troubling, but not really that surprising. ***TL/DR: We may be switching to a desktop game instead of a browser-game, and potentially adding in offline saving of game progress.*** We may have to consider switching from a...
  15. G-Master

    [Developing] Pokémon Roll

    Completed Stuff: Pokemon sprites are back in the game, animated and all! I also implemented a scaling feature that scales the sprites to approximately realistic sizes. Some huge Pokemon (like Onix) obviously can’t be as big as they really are, but at least they’ll be bigger than say a Paras :P...
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