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I would like to request for someone to make a fire red ASM routine that will always write the text string “Super Effective” if the move effectivness returns greater than 1 and “not very effective” if it returns less than 1.
Ive searched hundreds of threads with no luck finding an ASM routine...
I would like to request for someone to make a fire red ASM routine that will always write the text string “Super Effective” if the move effectivness returns greater than 1 and “not very effective” if it returns less than 1.
I made changes to my type effectivness table to add better depth to it...
Hey guys!
I need help with making an existing move use the wrap effect(effect ID 42 on fire red)
I have been trying to make leaf tornado work this way but it says “pokemon was hurt by sand tomb” No matter what and it defaults to the wrap animation in between attacks.
I would for someone to...
Ok so I have a fire red ROM that I have been working on. The rom has already been modified by Metapod23 as I started with his ASH GRAY rom hack as my base!
The problem I am having is the battle damage calculation.
The types are not working correctly at all.
The doesntknowhowtoplay...
That would be awesome if you got it working! I can not figure it out but I am new to the rom hacking world. I am not familiar with the ASM could you point me to a good tutorial or something I can use because what you have there I have not used at all yet. Thanks!
Is it possible to change the pokemon type data from physicalal to special or vice versa?
I know you can change each moves 11th data byte to make it special,physical or status but that doesnt seem to have any effect(did alot of testing) in the fire red rom maybe becuase the games battle engine...
Ive been doing my own edits from this rom just for my own fun! Everything works fine except for the elite4 champion slate. When I go to battle him the game crashes and I cant seem to figure it out. Im using advance map and XSE. I cannot find the script anywhere for any of the elite4 or slate the...