Recent content by GargnaroK

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    [Archive] Simple Questions

    1. No I don't think that's possible in hacks, only I've only see that in the game section... 2. No, it will remain the position if you reload the map the only way to make it change and return is, for example, triggering a flag(to change positions) and then clearing that same flag(to return to...
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    [Archive] Simple Questions

    What do you mean with pokemon battle sprite? If you mean a regular in-game sprite on the map the commands are: For example the command to change the sprite position is triggered by a flag... If the flag is triggered on the same map as the sprite, it won't change the position instantly, as you...
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    [Archive] Simple Questions

    I don't know if you're refering to this, but here it is =)! [[[[[[[[[[[]]]]]]]]]]]]]]]]]
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    [Archive] Simple Questions

    Just use unLZ-gba, it's the best when it takes to the game sprites... But make sure the images are indexed... I only use rs ball has a source of those sprites because unLZ offers a better premormance... [[[[[[[[[[[[[[]]]]]]]]]]]]]]]]]]]
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    [Archive] Simple Questions

    I tested the script and it was fine, maybe you didn't filled the unknown and var number squares and without that your script can be triggered and the game will crash... I changed de applymoveplayer to 0xFF and applyed the pause 0x10 commands this was maybe due to the applymoveplayer maybe...
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    [Archive] Simple Questions

    Try this... #org 0x6B44F0 checkflag 0x80C if 1 0x6B4522 applymovement 0x9 0x6B4554 pause 0x10 message 0x6B4586 boxset 0x2 applymovement 0xFF 0x6B45A8 pause 0x10 release end #org 0x6B4522 message 0x6B45EA boxset 0x2 release end #org 0x6B4586 = AAABBBCCC #org 0x6B45EA = CCCBBBAAA #org...
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    Ruby hack: "Pokémon Naranja" 2005 Hack of the Year

    Somewhere in the cave is a fake wall and when you step on the tile of that certain fake wall the character jumps like it was a ledge and then you have 2 entrances 1 of them leads to onix and the other outside You must get a battery for the camera... It's in the switch of the place where you...
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    [Archive] Simple Questions

    Has I said you could use a program like TLP, TileED or tile molester to rip the sprites from the rom, but you'll have to search for them which can be a real pain... [[[[[[[[[[[[[]]]]]]]]]]]]]]]
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    [Archive] Simple Questions

    You could always take a pic with f12 of the pokemon position you want while playing Pokemon MD rom and then get rid of the background with a transparent colour and then inserting it with the OverworldEditor - Rebirth Edition... or try a tile editing program and seek the sprites... the problem...
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    [Archive] Simple Questions

    I don't think that's possible to insert new sprites, because that means insert some new specific data in the game, but I'm not sure of this... what you can do is replace another sprite and chage the pallet... [[[[[[[[[[[[[[[]]]]]]]]]]]]]
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    [Archive] Simple Questions

    What´s the raw value for the movement "delay1/2/3" for FR? [[[[[[[[[[]]]]]]]]]]] EDIT: Nevermind I found out the values by testing them, so that you know the values of the delays in FR are the values 18 to 1C
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    [Archive] Simple Questions

    What's wrong with this script? It makes the first movement(applymovement 0x4 0x7256C9) and then the game freezes!=\ #org 0x7256B4 checkflag 0xA10 if 0 0x7256BF release end #org 0x7256BF lock faceplayer applymovement 0x4 0x7256C9 pause 0x70 message 0x7256DF boxset 0x4 applymovement 0x4 0x7256ED...
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    [Archive] Simple Questions

    Then, for example, if I want the sprite to moves 51 steps at any direction I must insert 51 pause 0x10 in the script? [[[[[[[[[[]]]]]]]]]]]]
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    [Archive] Simple Questions

    Can someone explain me the pause command? I know its based on the time in milliseconds, but how can I relate it to the steps that a sprite makes during an applymovement script? Thanks in advance [[[[[[[[[[[[[]]]]]]]]]]]]]]
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