Recent content by Goblin the Cat

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    Quick Research & Development Thread

    Is it possible to have items with multiple effects? Ex. an item that increases the damage of both fire and water type moves.
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    Help Thread: Quick Questions & Answers

    Jeez this feels like an assignment LOL. Thanks a lot though, I'll try to see if I can write a script using the info you provided.
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    Help Thread: Quick Questions & Answers

    [Fire Red] Is there a script that can send a given Pokemon to the Pokebox regardless of party size? Ex. you have 3 Pokemon in your party and an NPC gives you a Pokemon. Instead of being added to your party, the Pokemon is sent directly to your Pokebox.
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    Help Thread: Quick Questions & Answers

    [Fire Red] Is there a maximum number of events (persons/signposts/warps/scripts) per map?
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    Help Thread: Quick Questions & Answers

    [Fire Red] Hello everyone, I was wondering if there was a script to completely wipe a player's inventory. Pokeballs, items, moves, etc.
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    Help Thread: Script Help Thread

    [Fire Red] Hello everyone, I was wondering if there was a script to completely wipe a player's inventory. Pokeballs, items, moves, etc.
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    Help Thread: Quick Questions & Answers

    Are there any tutorials out there for making your own GBA cartridges for a hack? Not trying to sell these lol, making them more so for the novelty. Probably obvious but I'm not talking about flash carts in case anyone was going to suggest it. I just want to turn on the GBA and instantly start...
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    Help Thread: Quick Questions & Answers

    Is there a way to predetermine the nature and IV's of a Pokemon generated through the givepokemon command?
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    Help Thread: Quick Questions & Answers

    I've been looking into ASM all night (literally lol) and it's pretty fascinating stuff. I'm going to be tinkering around with it for a bit, I'll be back if I have any followup questions. Thanks for the help fellas :D
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    Help Thread: Quick Questions & Answers

    How robust are XSE scripts? For example, if I wanted to make a script using the RNG command to produce a value between 1-100, would it be possible to script a unique output for each possible value? Or would this be too much for the ROM?
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    [Other] Is it possible to shorten/skip the ingame trade cutscene?

    Thanks, I'll look into the custom give pokemon routine. And yeah, wanted to know what that little icon did lol
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    [Other] Is it possible to shorten/skip the ingame trade cutscene?

    Just wondering if such a thing is possible, would save a lot of time in a ROM I'm working on. edit: Forgot to specify that I was working on a Fire Red hack
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