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Recent content by gotrunks712

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    [Developing] [Updated Every Year] Pokemon Green Remix

    I figured out the issue with the Officer Jenny Growlithe problem. You have the script identifying the species as "GROWLITH", but it's missing the "E" and should say "GROWLITHE."
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    [Developing] [Updated Every Year] Pokemon Green Remix

    A few bugs/issues I've noticed. -Jesse/James battle in Viridian City starts again when you walk down from talking with them. Doesn't activate when I walk up. -No matter what settings I use, the randomizer is permanently on for all trainers. Wild Pokémon are unaffected. The Delta item settings...
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    [Completed] Pokemon: Old Amber

    Two errors. This is in an older version so I am not sure they were fixed recently or not. First, Octillery learns a blank move when it evolves from Remoraid at level 25. The move is literally a blank slot and just erases the move that you choose to replace. Second, the below message came up...
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    [Completed] Pokemon: Old Amber

    Seems that you are unable to change item tabs in battle. My game is stuck on the ball screen, which is worthless in trainer battles. Makes it impossible to use any healing or other items.
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    [Scripting Question] X Candy (Rare Candy that increases EXP instead of level)

    This section in what Vendily linked should display the exp increase as a message
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    Some Gen 7 moves

    This line needs added into PokeBattle_Battle in the "End of Round" section. It's the same place where you'll find a similar line for Protect.
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    Move Effects question - Shell Trap

    I've been updating my game with a lot of the Gen 7 moves and abilities. I did find one for Shell Trap, but would like to tweak it slightly. Currently the one that I found by BlackOutG5 does fixed damage. How would I go about changing this to do the standard damage calculation after confirming...
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    [Completed] Pokemon Metal (Update - Gen 6+more!)

    Had to register just to say this. Really enjoying the game so far. I was pretty shocked that I managed to catch a level 45 Aggron with the Aggronite with a team of 12-15 Pokemon only after paralyzing it. That's going to make the early game a bit easier.
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