Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
Our weekly protagonist poll is now up! Vote for your favorite Trading Card Game 2 protagonist in the poll by clicking here.
Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
Okay, I'm the biggest idiot ever. It wasn't softlocked, it just wanted me to push a button. After adding autoscrolling for the rest of the battle text, I forgot I'd have to do that. I can't figure out how to delete this thread, so mods feel free to do that.
As you may have already sussed, I'm working with a fork of pokecrystal, and I'm getting a softlock upon whiting out (i.e., having all my Pokemon faint). The music keeps playing, so it's not a crash; I'm pretty sure the game's stuck in a loop trying to decide where to send me. You should normally...
I followed the tutorial for adding evolution moves - that is, moves that Pokemon learn upon evolution, regardless of level. The tutorial creates a table that gives one evolution move to every Pokemon, with the option to use the NO_MOVE constant to not have an evolution move. So in my case, the...
Okay, here's a new one. I'm getting this set of build errors:
error: main.asm(494) -> mobile/mobile_40.asm(1772): Unknown symbol "xor_a_dec_a"
error: main.asm(110) -> engine/menus/scrolling_menu.asm(187): Unknown symbol "xor_a_dec_a"
error: main.asm(110) -> engine/menus/scrolling_menu.asm(184)...
I'm working with a fork of GitHub's pokecrystal. In fact, it's my second fork, as I screwed the first one up so badly.
Trying to build the new one with Cygwin and getting the following error:
make: *** No rule to make target 'gfx/pokemon/dewgong/a', needed by 'main.o'. Stop.
This is...