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I'm planning on using a combo system in my game and the way to keep track would be the EXP bar. I'd like it to increase and decrease as I get a certain number of points that the combo system would use but I'm not sure what to replace. I'm using CFRU.
I'm using the ability competitive to utilize a variable that goes up when the Pokemon gets hit. However, when the Pokemon would get above +6 in a stat then the game freezes. I'm using CFRU and editing in the file ability_battle_effects with bideDmg as the variable.
case ABILITY_COMPETITIVE...
I tried using this code to generate a random team but the game freezes when I talk to the NPC
'---------------
#org 0x16622B
lock
faceplayer
#define FLAG_BATTLE_FACILITY 0x930
setflag 0x930
#define VAR_BATTLE_FACILITY_POKE_LEVEL 0x5016
setvar 0x5016 50
special 0x67
release
end
I'm trying to enter this code for a battle facility but it says that its missing #define
setflag FLAG_BATTLE_FACILITY
setvar VAR_BATTLE_FACILITY_POKE_NUM 4
setvar VAR_BATTLE_FACILITY_POKE_LEVEL 50
setvar VAR_BATTLE_FACILITY_BATTLE_TYPE 0
I'm using CFRU
This is my first time scripting something like this and I'm lost. I'm using CFRU and wanted to try the battle frontier.
'---------------
#org 0x800000
special 0x27
special 0xF5
waitstate
special 0x28
special 0x23
waitstate
special 0x73
special 0x52
special 0x53
#define 0x5028 0x4080
setvar...
Anyway to get Fury Cutter to have increased damage after using a slashing move or to have a slashing move give increased damage to Fury Cutter? Either would be nice.
My idea would be to have weather moves automatically trigger when a pokemon is sent out to allow weather control to not be centralized on certain mons. Also, these moves would have 1 PP so they can only be used once and take up a moveslot to further balance it.
I'm just wondering how I would...
Hey, I really enjoy this upgrade! Thanks for the work you've done for this!
I was wondering if there's a way for stats to be rounded up instead of down during stat modification?
Hello, I would like to know how to modify stat stages in Pokemon FireRed. I'm using the CFRU (complete firered upgrade).
My goal is to have three stages, 1 negative, the neutral, and 1 positive.