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Recent content by Great Mazinger

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    Team Getter GO!!! (Recruiting)

    Good luck bending the GSC engine to the whims of what needs to be changed. Also I once had a working title of Super Pocket Robo (スーパーポケットロボット) that rolls off the tongue a lot better.
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    Project Pokemon Sinfonietta - The art of Poke Music

    That's some decent stuff - I can see it getting even better in the future. One thing I noticed - at about 48 seconds in on the HGSS Rocket Battle music the pitch bend doesn't come out sounding right (All the pitch bending on that channel is probably off but I wasn't paying too much attention to...
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    POKEMON Orange Island Adventures

    You're repeating the same single grass tile in every screen I've seen, and to be honest it looks pretty bad. Try using the other tiles provided with the default tileset to mix things up a litte bit, and make the ground look more natural and less grid-like.
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    TEKKEN VS STREET FIGHTER?!?

    They are both developing their own games. Capcom is working on Street Fighter X Tekken, using what appears to be (at this point) a modified version of the Super Street Fighter IV engine. Meanwhile, Namco is developing Tekken X Street Fighter, presumably going to be using the Tekken 6 engine and...
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    5th Gen Route 1?

    It's only two months before the game is released. It's very unlikely that they'll make any major changes to the game at this point, because game development timelines don't work that way.
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    The New desktop screenshot thread

    At first I was like But then I
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    Spriters Showcase Thread

    Of course it's not.
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    Voice vs Text in Games

    Amateur voice acting never ends well.
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    Spriters Showcase Thread

    It is good day to be giant man bug.
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    An Important Question.

    both both both both both.
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    General game making help

    That's the point I was making. It would require an awful amount of scripting to make the various pieces drawn on the character at the same time and behave correctly.
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    General game making help

    Wouldn't this rather be a case of storing the values of the skin/clothes/hair/etc that the character is 'wearing', then drawing it all on the player once they're loaded onto the map? Of course this would then mean you would have to make each piece of the character move at the same time, run the...
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    Choices... So Many Choices

    A game where you can be a jerk to everyone. Sign me up.
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    Team Fortress 2

    Barely visible cosmetic items in cartoon shooters are a serious topic, and one that cannot be taken at all lightly.
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    Any digital musicians?

    I've been messing around with FL Studio for years. Making stuff like this.
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