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Also, Just as a bit of extra info, If I remove the pokemon from the wild encounters on my new route, I can view them fine. But once I open up the debug menu and put a Geodude down (He has been one of the pokemon I use to test), looking at his habitat causes the game to crash.
So this may be a dumb question, and I am not sure I will actually get a response, but I have run into a problem that any pokemon I put in a route in the game I am working on causes the whole game to crash when you look at the Pokedex and try to find where in the wild the pokemon lives. It works...
For one of my rival battles, I want the event to have different outcomes if the player wins or losses. How would I do such a thing? Also, I am very new to this, so I would appreciate a picture showing the event script.