Recent content by HackMew

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    Quick Research & Development Thread

    No doubt it would be painful, but... you would only need a single tilemap for all the Pokémon. However, even if you succeeded, there would still be problems in the Pokédex etc. because the sprites weren't supposed to be bigger than 64x64 pixels.
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    Quick Research & Development Thread

    That's right, but like I said, I did not test them. What about 0x0203D800?
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    GBA ASM Programming

    Programmers don't write applications in binary. Since human beings are smart enough, however, they invented assembly, a language with human-friendly instructions that could get assembled into machine code, a CPU-friendly format. CPUs are not ASM interpreters. In fact, they cannot understand...
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    Quick Research & Development Thread

    I really don't understand why would you push r6 and r7 when they're not even used, and not pushing r0-r3 instead, which might be needed depending from where the routine is called. Either way, there are better and faster ways to do that: .text .align 2 .thumb .thumb_func .global EraseMemory...
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    Research: Useful Emerald Stuff

    I was able to do the same on Ruby a while ago. However, if you just replace the left shift that way, you won't be able to use anything above Celebi (or 0xFF, for that matter). So the "add method" is preferred IMHO.
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    Research: Useful Emerald Stuff

    Usually anything that doesn't go beyond hardware capabilities is doable. I honestly didn't get the "useless" part.
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    Research: Useful Emerald Stuff

    Nope, it's not easy like that. Either way, what clock routine are you talking about? There are actually many of them. Actually, it can be done even better. Instead of replacing the logical left shift with an "useless" instruction, it would be better to use an "add r1, #0x0". The way the...
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    Tool: HackMew's Tools Factory [A-Ptch released]

    Just like I guessed. FYI, it has nothing in particular to do with the .NET framework. The problem is indeed AdvanceMap which basically locks the file. The error you got happened while trying to read the game header, in which code FileShare.Read were used. If I used FileShare.ReadWrite (thus...
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    Tool: HackMew's Tools Factory [A-Ptch released]

    Thanks for commenting. About the name... Maybe I should have. But the new XSE will take care of the new .exe name. What about the "can't load" problem? Please be specific on the actual program(s). Also, please read carefully the first post.
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    Tool: HackMew's Tools Factory [A-Ptch released]

    First post: updated. I've said enough :)
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    #85 - Kingdom Hearts

    Stock
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    #30 - Summer

    Stock
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    Good Anti Virus downloads?

    I agree with donavannj. I've been using all the free versions of Avira AntiVir, AVG and avast! and they were giving me annoying false positives, among other things. I'll quote myself: Well, I guess you could start a thread of your own given the fact it's a slightly different topic. So we can...
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    Photoshop CS4 Help

    This annoying problem was introduced with CS3, and still applies up to the new CS5. The problem is that when you run the installer from a removable media, the installer is no longer dynamic and looks for all its installer files in a folder called Adobe CSx (x being 4 in your case). This...
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    Research: Asm-scanner

    Well, the non-ASM code in the picture is actually more confusing to read than pure ASM code from my point of view... 081de39c b570 push {r4-r6,lr} 081de39e 1c02 add r2, r0, #0x0 081de3a0 481e ldr r0, [$081de41c] (=$03007ff0) 081de3a2 6804 ldr r4, [r0, #0x0] 081de3a4 20f0 mov r0, #0xf0...
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