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Hey guys.
We continued working on a executable version of advance script and finally got a little beta set up for you. ;)
We also implemented a completely new user interface and an extremly handy live debugger, which is running a debugging service in real time.
The small but important...
Have you ever heard of "priority"?
This is an option for the backgrounds and OAMs which define what overlaps the other things.
You have to give the fog OAM a higher priority than all other BGs and OAMs, so it will cover them.
Hey guys.
First before I start, i have to inform you about my bad english, if something isn't correctly pronound, send me a pm ;)
Global Information:
Started on: 29.07.2010
Team: Krissel095 (Programming), haefele (Structure)
Status: 60%
Features:
- Supports XSE and Poketscript syntax
-...
Hey guys, here comes an update!
Today I bring you another video of an asm script which allows us to display the new style of the "tips for trainers" shields.
So, look at the video, rate it, give us feedback and so on, you know what I mean ;)
http://www.youtube.com/watch?v=SPlkSAdpEBg
Here a update of the ruins of alph.
There was a bug in it, and now we have finally corrected it, so everything works correct.
http://www.youtube.com/watch?v=wAkzJtYqoWc
Haha, I don't know if thats true, but maybe the other hacker think so.
And I'm also glad to see, that the hack is liked by much of you. This makes me happy ^_^
And one more time, I will thank you for the positive and negative feedback.
We do our best to delete all negative things...
And also, heres a map of the next route, you'll visit in the next beta.
Hope you like it, and give feedback^^.
~TMoC-Team
No?
The alph-ruins are a script by Mastermind_X, and not by mitchel1...
And thank you for the feedback, and yes, i think the hack will be translated, if it will be finished^^.
This is the latest version of the presentation of your hack, Pokémon-The mystery of Celebi.
Since 11/21/2008, now finally a refresh of the presentation, with the latest
details about the features, the team and other hack-related things.
Started: August ‘08
Restarted: November ‘08...
The text is a gamescript which is started by asm.
So if you find the offset of the gamescript, you can also find the pointer.
And so you can change the pointer to another script you want.
I've tested it, you can script like in other events.
Take one with another text script. In the indoor tileset you can find many of these behaviour bytes.
Then search for the text in the rom, repoint it, find the scriptoffset, and repoint the script offset.
And now you've to change the pointer to the script offset, to a pointer to your offset.