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Hey all, just commenting here to let you know that version 0.5.6 is out now. It adds support for installing Leon's DPE/CFRU rombase automatically into a vanilla FireRed 1.0, with no need for compilers or python or anything like that. Lots of new scripts / utilities, and major updates to the...
@Blah just an update on this... HexManiacAdvance has grown past my original vision for it, and now includes an image editor, a script editor, and a map editor. I've got most of the core features of the map editor done at this point, and the script editor is shaping up nicely. So I guess I was...
In version 0.5, I added a prototype for a map editor with the goal of replacing AdvanceMap. I'm happy to say that I've now released version 0.5.2, which adds a bunch of features and fixes a bunch of bugs from the prototype.
If you're interested in learning more but aren't sure if you want to...
It wouldn't be, the question was about automating trainer data.
HMA has two feature lists that guide development: the green list, which are expected future features, and the red list, which are features that are specifically avoided to prevent scope creep. Music editing is a big crazy thing...
Here's an example of what the 'batch edit' from your example would look like using HMA's python automation:
sawyer = data.trainers.stats[3]
sawyer.name = "SAWYER"
sawyer.introMusicAndGender.female = False
sawyer.introMusicAndGender.music = 11
sawyer.doubleBattle = 'Single'...
Thanks for the name drop! Keep doing what you can to make hacking better for everyone, I'll keep doing the same. My new map editor, integrated into HMA, is trying to solve many of the same problems you mentioned (people using "buggy tools from over a decade ago") so I'm glad to see that we're on...
HMA 0.5 is now released! Has a good chunk of bugfixes compared to October's version, along with a few new features. Check the HMA github page for details.
For those of you trying to reach me on this thread, I do check occasionally, but I'm much more active on Discord (check the Help menu in the...
@Guzeinbuick what version of HMA are you using? I think that there was a bug in the 0.4.3 move expansion routine, but that the bug is fixed in the 0.4.4 version.
Just released version 0.4.4! This fixes many of the bugs from 0.4.3, as well as adding support for creating and applying patches, both IPS and UPS. It also includes a nice visual update for the table tool and the goto screen. Check GitHub for the full details!
That was a lot, but I'll try to answer what I can.
There are a LOT of tables. To help reduce the load, the table tool drop-down only shows one table for each set of related tables. For example, the pokemon names, pokemon stats, and pokemon sprites are all stored in separate tables, but they're...
Edit -> Goto -> shiny odds
That should filter the options and help you find the locations where the constant is used. When you change 1 of the values, the rest will update automatically to match.