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Recent content by Heartbreak_1_

  1. Heartbreak_1_

    [Released] Pokémon Solstice: (WIP)

    Hey everyone! Want to apologize for both being absent and also resurrecting a long dead forum post, but! Things are back in full steam with a complete overhaul of the game - we are currently hosting a vote to choose a new Pokémon to be in game! If you're interested in helping out, check out our...
  2. Heartbreak_1_

    [Released] Pokémon Solstice: (WIP)

    Hey! Thanks for doing a playthrough of Solstice! I watched through your playthrough and I will say, a LOT have things have been altered, including the first gym battle. Sorry I haven't responded to this thread, We've been working hard on the upgrades of the game and I kinda lost track of this...
  3. Heartbreak_1_

    [Released] Pokémon Solstice: (WIP)

    Oh the game is going to stay difficult, however, we felt some things were a little too steep in the early game.
  4. Heartbreak_1_

    [Released] Pokémon Solstice: (WIP)

    Reviving a very old topic here, however: Hey everyone! I would like to let you all know that development of the game is still in the works! We've decided to completely overhaul the maps and give it a much better and professional feel to the game as we were not happy with the original design, on...
  5. Heartbreak_1_

    [Released] Pokémon Solstice: (WIP)

    So, last update I had had a pretty annoying bug that had cut the playtime of the demo to about... 5 minutes, sorry about that everyone, that's fixed.
  6. Heartbreak_1_

    [Released] Pokémon Solstice: (WIP)

    Version Number 0.1.4 has gone up and hopefully this will be our last bugfix version before our next larger release! ? Black Knight Bug was fixed ? New Trainers can now see the starters before selection ? Pasiphae City Apartment Teleportation glitch fixed ? Sweet Scent Bug Fixed ? Alice and...
  7. Heartbreak_1_

    [Released] Pokémon Solstice: (WIP)

    Thank you for your input :D The Gym leaders are intentionally supposed to be significantly harder in this game given their title, and believe it or not, the last trainer in Notgrove was initially much harder, I may need to redo that last one in a future release!
  8. Heartbreak_1_

    [Released] Pokémon Solstice: (WIP)

    Hello Everyone! Welcome to a project I've been working on for the past 8-9 years initially as just a dream but ever since I had obtained RPGMaker, it's become a reality! Journey to the Alvion region where you will find new Pokémon, Adventures, and Rivals! Unlike most games, Pokémon Solstice...
  9. Heartbreak_1_

    [Question] Mega Pokemon doesn't show shadow nor alt. works?

    Hey everyone I have a tiny issue, it's not the most important thing, but I have a mega Evolution that I am trying to insert into the game, and whenever I try to modify the altitude, BattlerEnemyY, etc, it doesn't change. Any ideas? [SNAILECTRIC-1] FormName=Mega Snailetric...
  10. Heartbreak_1_

    [Question] Help me with partner trainers it keeps giving an error

    I believe you're having issues with the trainer name registration, have you changed it to something else other than Brendan? If so, you'll need to change that in the event coding.
  11. Heartbreak_1_

    Evolution via sp.attack (like hitmon split)

    It seems to have worked :D Thank you!
  12. Heartbreak_1_

    Evolution via sp.attack (like hitmon split)

    Hey everyone, question here, I'm currently making a game and one of the Pok?mon in said game evolves depending if its attack, sp.attack are higher or they're equal, I'm not entirely sure how to go about this, any tips/pointers? You'll definitely have credit in the game for the help.
  13. Heartbreak_1_

    Opinion on storyline

    hmmm, I think it's definitely got some potential, however as one who isn't into the whole killing in Pokemon that's my only thing I'm saying no to, but otherwise, I do like the take its an adult and not a kid going on an adventure and everything.
  14. Heartbreak_1_

    What's a Good Size For a Fakedex?

    Hmmm, personally I think the Fakedex depends on the region/story and what as well, though I do think somewhere in the 100 mark is best so it's not oversaturated nor too sparse. HOWEVER, if fakemon are the key factor in the game? I would say possibly about 200 would be best despite that being...
  15. Heartbreak_1_

    Resource requests

    Does anyone know where I can find an overworld sprite of Metagross (Gen III style) I'm either completely missing where I could find it or I'm just dumb.
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