Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
somewhat inactive on here for long periods of time. Did you ever get the kit you were looking for? If not I do have it on my old HDD and can upload from it.
Line 296, under # Reduces the time remaining for this Pokemon's Pokérus (if infected).
def lowerPokerusCount
return if self.pokerusStage!=1
@pokerus-=1
end
add in
# Returns the Pokérus infection stage for this Pokemon.
def pokerusStage
return 0 if !@pokerus || @pokerus==0...
Thanks Maruno, exactly what I needed ^^
Going to change the code and see if I can make it a bit simpler ;p
Edit: I've redone the script and removed the use of the switch. Full tutorial is available at
http://pokemonessentials.wikia.com/wiki/Tutorial:Last_Pok%C3%A9mon_message_and_BGM
Can you post the entire script you have in Pokebattle_Battle?
Edit: Before doing so try this and let me know if it works:
Check if the trainertype you've entered is the number that refers to the gym leader's image. I wanted to use the internalname but that didn't work.
Edit2: Maruno's way is...
Events are frozing during Pokémon battles - I'm new to all this so I won't say it's impossible but I don't think it's very likely.
What are you trying to trigger, and would you be able to add it to PokeBattle_Battle directly? That option would work.
Thanks for your help, but that one didn't work either.
I went through different codes a bunch of times and I've finally gotten one that works the way I want it.
def pbSendOut(index,pokemon)
pbSetSeen(pokemon)
@peer.pbOnEnteringBattle(self,pokemon)
if pbIsOpposing?(index)...
Can't seem to make that work, though it's more likely to be a problem from me since I'm not complete sure what I'm doing.
If possible I'd like to do
pbDisplayPaused(@lastpokemon)I'm just not sure how I could define it for the trainer or what I'd need to add to the script.
Didn't read that part...
This is pretty good, but is there a way to fade the BGM into the new one rather then the sudden change? It just sounds a bit weird.
Also I've never scripted before but I wanted to play with this a bit to make them say something when their last Pokémon comes out.
@scene.pbShowOpponent(0)...
I just tried and they're currently floating off the correct position, and the trees actually get larger and larger as I reach the top of the map untill they're too big to display.
Your new download link is accusing me of being a badger farmer. I dislike this.
Edit: Since updating I have to have NM7 activated on my maps or it bugs out for some reason (something to do with the animated autotiles, which I can put on interior maps and have no issue). NM7 lags out the game...
1 thing out of like 4 things I said I didn't think would be added.
See this is why that spam started, because you're being an arse like that.
Grow up, kthx and bye.