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I don't know what I did wrong but I realized, the numbers have jumped from "power" row to "type", from "type" row to "accuracy"... However, the moves still work fine when playing. How to fix this problem?
I want to make a move that can revive a pokemon in the party. The way it works can be like Lunar Dance/Healing Wish, instead of full HP recovery, they revive.
I want to make a move that can revive a pokemon in the party. The way it works can be like Lunar Dance/Healing Wish, instead of full HP recovery, they revive.
I just updated to ZUD plugin latest version then got this problem. How should I solve it?
Exception: SystemStackError
Message: stack level too deep
Backtrace:
[ZUD Compatibilities] UI Fight.rb:208:in `initialize'
[ZUD Compatibilities] UI Fight.rb:208:in `initialize'
[ZUD Compatibilities] UI...
When I apply them to the EBDX, some animations change the position of the user and target sprites. For example, the Clangous Soul below. What do I need to do to fix this problem?
https://drive.google.com/file/d/1cn-NFJcF1Umzi7ruwF3-ohZAtWErcViK/view?usp=sharing...