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Recent content by holykaito

  1. H

    Script: Deluxe Battle Kit [v21.1]

    I got this error when updating to the new version. How should I fix it?
  2. H

    Patch: Pokémon Emerald - ROM Base (Free to Use)

    Is there any way to change the ability of the trainer's Pokemon in Hex Maniac, instead of having it fixed at 1? Thanks in advance.
  3. H

    Tool: HexManiacAdvance: A New Hex Editor for Gen 3 Hacking

    I don't know what I did wrong but I realized, the numbers have jumped from "power" row to "type", from "type" row to "accuracy"... However, the moves still work fine when playing. How to fix this problem?
  4. H

    Tool: Type Effectiveness Editor

    Can I ask how you fix this problem in Hex Maniac? After I save the new pointer, I can't search the types' names or check if they work.
  5. H

    Lucidious89's Custom Ability Thread [Essentials v18.1]

    Is there any version for the v20? T...T
  6. H

    [Scripting Question] Is there a way to make a move that revives a fainted Pokemon?

    I tried to use "Lunar Dance/Healing Wish" pattern to make it, but it seems to be more complicated than I thought. :"))
  7. H

    [Scripting Question] Is there a way to make a move that revives a fainted Pokemon?

    I want to make a move that can revive a pokemon in the party. The way it works can be like Lunar Dance/Healing Wish, instead of full HP recovery, they revive.
  8. H

    [Question] Is there a way to make a move that revives a fainted Pokemon?

    I want to make a move that can revive a pokemon in the party. The way it works can be like Lunar Dance/Healing Wish, instead of full HP recovery, they revive.
  9. H

    ZUD Plugin [Essentials v19.1]

    I just updated to ZUD plugin latest version then got this problem. How should I solve it? Exception: SystemStackError Message: stack level too deep Backtrace: [ZUD Compatibilities] UI Fight.rb:208:in `initialize' [ZUD Compatibilities] UI Fight.rb:208:in `initialize' [ZUD Compatibilities] UI...
  10. H

    Patch: Pokémon Emerald - ROM Base (Free to Use)

    I've attached Light Clay to the Trainer's Pokemon, but I found it works like Rocky Helmet.
  11. H

    Gen 8 move animation project [DISCONTINUED]

    It bothers you but when using Dark Pulse or Hyper Voice, the sprites on both sides are lifted a bit.
  12. H

    Gen 8 move animation project [DISCONTINUED]

    When I apply them to the EBDX, some animations change the position of the user and target sprites. For example, the Clangous Soul below. What do I need to do to fix this problem? http://drive.google.com/file/d/1cn-NFJcF1Umzi7ruwF3-ohZAtWErcViK/view?usp=sharing...
  13. H

    Gen 8 move animation project [DISCONTINUED]

    Sorry, but I can't find any files in the Data folder.
  14. H

    ZUD Plugin [Essentials v19.1]

    When I enable DMAX_ANYMAP and CAN_DMAX_WILD to "true", the Pokemon's sprite in battle gets smaller. What do I need to do to fix this problem?
  15. H

    Code: Move Resource Thread

    I don't really understand how to "replace backwards", can you give me an example? I have been trying for 2 days but the animation is always not working. @@
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