Recent content by Hurdedur

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    Trading with your self & Shiny Odds

    I just tried working backwords and seeing what specifically causes the issue. I added 30 more tms, new moves, and the trading npc and it turns out when I removed the new moves, the npc worked. I do want to have new moves but it is at least good to know what is causing the issue. The problem is...
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    Trading with your self & Shiny Odds

    The only difference in code I see in the paste bin is that my trade.c file has 'StringCopy10' instead of 'StringCopy_Nickname' I'm also not sure what it means in the past bin when it says: --- a/src/trade.c +++ b/src/trade.c @@ -3271,9 +3271,9 @@ static void BufferTradeSceneStrings(void) I...
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    Trading with your self & Shiny Odds

    Oh and changing the value of shiny odds didn't work I thought maybe I needed to edit something elsewhere but I wasn't sure.
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    Trading with your self & Shiny Odds

    I really don't understand what my issue is. I did the dynamic trade name fix that the original guide said to do: static void BufferTradeSceneStrings(void) { u8 mpId; u8 name[20]; const struct InGameTrade *ingameTrade; if (sTradeData->isLinkTrade) { mpId =...
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    Trading with your self & Shiny Odds

    I have 2 main things I want to do right now. First is add someone who lets you trade with yourself (or they trade with you; basically just a guy to evolve trade evo pokemon), and second is to increase the shiny odds. I got the idea for the self trading from this post, however it didn't work...
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    'warning: left shift count >= width of type' error

    sorry for the repeated responses but after making the changes you suggested, I get repeated messages of src/data/pokemon/tmhm_learnsets.h:30:66: error: macro "TMHM_LEARNSET" requires 2 arguments, but only 1 given 30 | | TMHM2(HM06_ROCK_SMASH))...
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    'warning: left shift count >= width of type' error

    also in your code when you say: will it work for me even if I don't have as big a total of tms/hms?
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    'warning: left shift count >= width of type' error

    When you say that, does that mean I put HM04_strength where you put explosion because that is tm/hm number 64? Here's what I mean: #define TMHM2(tmhm) ((u64)1 << (ITEM_##tmhm - ITEM_HM04_STRENGTH)) and here it is in practice: [SPECIES_BULBASAUR] = TMHM_LEARNSET(TMHM(TM06_TOXIC)...
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    'warning: left shift count >= width of type' error

    Haven't worked on the decomp in a while because of school but I finished the tmhm learnsets today and I still got the same error message. I added the tms to all the required files but it still isn't working. If you want to see my work, let me know how I can share it.
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    'warning: left shift count >= width of type' error

    It's alright, just if you find out let me know.
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    'warning: left shift count >= width of type' error

    I am working on the regular emerald decomp, will the suggestions you made work there? Also I only have 60 TMs as of now, and in your area about src/data/tmhm_learnsets.h you go from tm00-tm64 in your definitions, but I don't have enought tms to do that. Will it still work?
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    'warning: left shift count >= width of type' error

    Any suggestions where to go? I've been looking around the decomp, and I cant find where I am supposed to 'add' more bits to the tmhm_learnsets.h file, so unless I can find it, the only way I can progress is removing the new tms.
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    'warning: left shift count >= width of type' error

    Thanks but I don't exactly know how to expand the file size or what file I need to edit for that
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    'warning: left shift count >= width of type' error

    After trying to build my rom, I got this error in src/data/pokemon/tmhm_learnsets.h (pokeemerald) on the first line for each pokemon. Prior to to this, I added 10 more TMs to the game (might have something to do with it), and now whenever I try to make the game, I just get a bunch of 'warning...
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    Associating Moves with animations

    Thanks for letting me know that there was a wiki for these kind of topics. Much better than asking for something here.
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